I'll be pretty upset if the whole thing is spoon fed. If you're going to make a puzzle game let people at least try to figure things out for themselves or give an option to turn off the hints.
-edit-
And I forgot to point out how ridiculous the spoon feeding is on the first boss. The boss is some funky purple thing in a vase that jumps around and moves quickly around the area. When he's moving he's deep inside his vase where you can't touch him and he's too high up to do just a normal jump to. In order to beat him, you have to go to ice form, do a triple attack, turn back to water form, touch one of the giant drops of water that drops down, get sucked in by one of the near by plants, shake the remote furiously for a 10-15 seconds, and then it shoots water at him in a big dramatic sequence.
Figuring that out would be a really good puzzle by itself. It wouldn't be too hard but it would make the player try a few things. Most people would get doing an ice triple combo attack pretty quickly since that's your most powerful attack. People might not immediately try to touch the giant drops of water either. When you do the triple attack, it stuns the boss and people might try different attacks then. So that boss could have been a nice little puzzle, especially for a first boss.
So what do they do with it? As soon as you get into the battle the game freezes to tell you that you should try attacking it in ice form and use the triple combo. After doing that, the giant water droplets come down and the game once again freezes to tell you that they are there and you should touch them. So yeah, both puzzle elements of the fight get completely ruined because they don't even give you chance to try.