Great, if The Conduit happens to be as good as it looks like will be, i will be very hyped (i'm still pissed off with them for taking away splitscreen, though)
Great, if The Conduit happens to be as good as it looks like will be, i will be very hyped (i'm still pissed off with them for taking away splitscreen, though)
wait 65 enemies on screen then why dead rising didn't had that much!?!! well anyways eric nofsinger(or something like that) is a really cool guy i love his attitude
Buy the conduit!!!
I don't know... The definition of "big" and "wii title" needs to be re-defined...if High voltage is announcing titles that are considered big.
Just saying...reserve the word big for Take 2, Square, nintendo...etc
| disolitude said: I don't know... The definition of "big" and "wii title" needs to be re-defined...if High voltage is announcing titles that are considered big. Just saying...reserve the word big for Take 2, Square, nintendo...etc |
I consider a big title by production value. The Conduit was a big game because I'm sure the production value was not cheap. I don't think it has anything to do with what system or what development. I mean just because Nintendo made a game like Excitebots doesn't mean it's a big title haha. I think the definition is clear to mean production value but people need to use it more properly.
very cool, hope the conduit sells over 1million+ and that it gets a sequel and high voltage keeps supporting the wii with games pushing the wii. :)
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I really hope Conduit turns out to be a good game (i dont expect amazing title) those guys deserve it, for the effort and positivity towards the platform. And i hope if the quality is there gamers will buy it
kingofwale said:
really??? since when?
To be fair, to say there are a certain number of enermy on screen at a time is pointless. Look at any Dynasty warriors games if you are confused as to what I'm saying. |
I agree. It really tells you nothing about the game. There's no reason to assume that more enemies on screen will in any way make a game better, either. Would Mario Kart be more fun with more racers on the course? How about Little Mac fighting 65 boxers at once?
Some games are designed around having a legion of stupid enemies to fight, and it makes sense, like Dead Rising. But it's more important to find the number of enemies that fits your game mechanics than to just assume that more is better.

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Let's not get too excited here folks. HVS is still a small potatoes developer and most likely any new games announced will be either wiiware or AA games.
If Conduit proves to be a massive hit, then you might get some 'big' titles from HVS since it'll have the funds and clout to make them.
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