Game 2
Console - Wii Downloadable Wiiware (Wii to DS compatible)
Developer - Unknown
Genre - Turn Based Strategy/Board Game
No. of players - 1 to 4 (DS or Hotseat)
Online Capable - Yes
Working title - "None"
Progression: - Skirmish based
Game idea: -
Playing board
7 x 7 gridded play field. (small)
11 x 11 gridded play field. (Medium)
15 x 15 gridded play field. (Large)
19 x 19 gridded play field. (Huge)
1 Player and 1 - 3 AI
2 Players and 0 - 2 AI
3 Players and 0 - 1 AI
4 Players and 0 AI
Resources
Players are spread out equal distances on the playing board. Each players starting tile is their Headquarters. The HQ tile provides 1 Gold and 1 Wood per turn. All other tiles are filled with different resources:
Gold
Wood
Stone
Steal
Village
The further out from the players, the higher the resource value is. (2 Gold, 3wood, Mixed resource tiles, etc)
If a player captures a village tile, they will recieve a "Random Event" bonus resource. They can save this up and use at different points in the game.
Spend 5 random event points get 1 random even:
* Gain 5 Gold
* Gain 10 Gold
* Gain 1 extra worker
* All Military Units + 1 EXP
* Village riots - Loose 10 Gold
*etc. - Many good things, some bad
Spend 10 Random event points get 1 random event:
* Gain 10 Gold
* Gain 20 Gold
* Gain 1 Swordsman
* Villagers build wall
* Villiage riots - Loose 1 random Building
*etc. - Many good things, some bad
Spend 20 Random event points get 1 random event:
*Gain 20 Gold
* Villagers attack X enemy destroying X building/Unit
* etc. - Many good things, some bad
Units
Worker - Costs XX gold to build. A worker can capture a tile. Once tile has been captured, worker is consumed by that tile. Tile becomes players land and will gain whatever resource it holds each turn. Captured tiles must be connected to players land.
Swordsman - Costs XX Gold and XX Steal. A Swordsman is a Military unit.
Archer - Costs XX Gold and XX wood. An Archer is a Military unit
Spy - Costs XX Gold. A Non-Military unit used to spy on opponent resources, units, buildings, etc.
Many other Units go here...
Buildings
A player can build 1 building per tile (Apart from the Wall) which has been captured. If a player has captured 4 tiles they can build a maximum of 4 buildings, until they capture more tiles.
Marketplace - Costs xx Gold, Wood, Stone, Steel. Increase total gold income by x 2 (Max 1)
Wood Mill - Costs xx Gold, Wood, Stone, Steel. Increase total Wood income by x 2 (Max 1)
Steel Mill - Costs xx Gold, Wood, Stone, Steel. Increase total Steel income by x 2 (Max 1)
Research Lab - Costs xx Gold, Wood, Stone, Steel. Allows the research of stronger units/buildings. (Max 1)
Wall - Costs xx Gold, Wood, Stone, Steel. Slows down enemy from entering your land. (Max = Land)
Tower - Costs xx Gold, Wood, Stone, Steel. Provides defense for players land (Max 5)
Many other Buildings go here...
Game play
Each player starts off with 1 HQ tile, 10 Gold and 10 wood. They take it in turn (hotseat - Unless it's 1 Vs AI or if online or played through DS download play, all players take turns simultaneously - Will explain this feature soon) to decide what action they are going to take. (Build Units, Buildings, move units, etc). Once all moves are made, player ends turn. An option of a 1 - 5 minute time limit is available.
At the end of everyones turn All resources are calculated and added to the players total. Everyone continues with the next round and so on.
If 2 opposing players units intersect, they will battle it out for dominence. The battle turns into a Final Fantasy esque challange where players must choose their fighting options. (Attack, power up, use item, flee, etc). Up to 5 units can be joined together to form an army. Once one player has been defeated, the loosing player looses all units while the winning players units gain EXP which may increase their lvl thus increase their Attack, defence and health points. - A maximum of 5 armies per player can be on the playing field at any one time. All extra units built will have to remain in the HQ until they are joined with an army, or an army is defeated.
If a player enters an oppositions land, and the opposition has Tower defence Buildings (Does not matter where towers would be built), both players will go into a battle. If the attacking Army defeats all Tower defence buildings, they enter onto the oppositions land. The attacking player then has the option (on their next turn) to steal the tiles recourses, Destroy captured land (Land will need to be recaptured and any land that gets cut off from the HQ will not gain player any resources until it is reconnected), or move towards the opposition HQ to try to capture it. If the Tower Defence Buildings defeate the invading army, they do not gain any EXP.
If a player attacks an opposition HQ, any units inside the HQ (Max 10) will enter into battle with the attacking army (max of 5 in any battle). If there are no defending units or the attacking army defeats all units, the attacking player captures the HQ and the opposing player is out of the game. All land the opposing player had is reset and the Attacking Player can now build out from both HQ's.
The point of the game is to destroy All oppositions HQ before they destroy you.
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End - Will update with more info at a later date.