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Forums - Nintendo - Solid Wii Tech Specs Anyone?

I've never seen anything suggesting the CPU clock speed is 1.1 GHz.



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I've seen the same 1.1GHz number before for the processor but now I can't remember where and whether that was official or not. Well it doesn't help since Nintendo have made no official statements on the specs themselves, but all that can really be said on a general perspective is that it could either be 729MHz, or 1.1GHz or a different speed altogether.



 

 
 
Ishy said:
The 729MHz figure is pure BULL***t because that was an early dev kit, the actual figure is 1.1 GHz for clock speed but I don't know about the 243 MHz figure...

 Care to back that up with some links? I've never seen 1.1ghz cited anywhere.



I'll get a link wait...



Why not add me on msn... ish_187@hotmail.co.uk

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Games purchased since December 30th 2006:
GBA:The Legend of Zelda:The Minish Cap
DS:Lunar Knights, Pokemon Diamond, The Legend of Zelda: Phantom Hourglass ,Call of Duty 4: Modern Warfare, Hotel Dusk:Room 215, Mario vs DK 2: March of the Mini's and Picross DS
PS2: Devil May Cry 3:Dante's Awakening, Shadow of the Colosuss, Sega Mega Drive Collection, XIII , Sonic Mega Collection,Fifa 08 and Fifa 09.
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http://palgn.com.au/article.php?id=4656



Why not add me on msn... ish_187@hotmail.co.uk

- - - > ¤ « ~ N i n t e n d o ~ » ¤ < - - -
Games purchased since December 30th 2006:
GBA:The Legend of Zelda:The Minish Cap
DS:Lunar Knights, Pokemon Diamond, The Legend of Zelda: Phantom Hourglass ,Call of Duty 4: Modern Warfare, Hotel Dusk:Room 215, Mario vs DK 2: March of the Mini's and Picross DS
PS2: Devil May Cry 3:Dante's Awakening, Shadow of the Colosuss, Sega Mega Drive Collection, XIII , Sonic Mega Collection,Fifa 08 and Fifa 09.
GC:Fight Night Round 2
Wii VC:Super Mario 64 ,Lylat Wars ,Donkey Kong Country 2: Diddy's Kong Quest, Super Castlevania IV, Sonic the Hedgehog 2, Streets of Rage, Kirby's Adventure, Super Metroid, Super Mario Bros. 3, Mega Man 2Street Fighter 2 Turbo: Hyper Fighting,Wave Race 64 and Lost Winds

Wii: Sonic and the Secret Rings, Godfather:Blackhand Edition, Red Steel, Tony Hawks Downhill Jam, Eledees, Rayman Raving Rabbids, Mario Strikers Charged Football,Metroid Prime 3: Corruption, Super Mario Galaxy,House of the Dead 2 and 3 Return, Wii Fit, No More Heroes and Super Smash Bros. Brawl.

X360: Spider Man
PS3:
Resistance: Fall of Man

 

 

 

 

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Entroper said:

If you have $2500 you can buy a Wii dev kit and tell us all what you find.  :)  Seriously though, if the information were out there, fanboys would be all over it like... eh, you fill in the blank.  The point is, it wouldn't stay secret long.

I honestly think that Nintendo is kinda shooting themselves in the foot by not releasing the specs.  They don't want people to compare the specs to the RSX or Xenos, but it's no secret that the Wii is no graphics powerhouse.  People are going to compare them based on conjecture and speculation without the specs, you might as well put the numbers out there and let everyone see in black and white exactly what improvements have been made over the Gamecube.

 

Since you asked specifically about fragment shader support, in order to understand that, it really helps to define what a fragment shader is.  It's really nothing more than a series of mathematical operations on various inputs, most of which are textures, and the output is a fragment.  The differences between various GPU architectures define which operations can be performed, how many in one rendering pass, what kind of inputs and data types are available (integer, floating point, etc.), and so on.  Even the GeForce 2 had "shaders", they just weren't called that before DirectX 8.0.  Whenever someone tells you the Wii does support shaders or doesn't support shaders, ask what kind of shaders they're talking about.  I think it's pretty obvious that the Wii supports at least GeForce-2-level "shaders" but not something as advanced as, say, Shader Model 3.0.


why would they care about people comparing specs to 360/ps3, i mean have they even released full specs for GC yet?... a machine considered close to x-box in power [and more for the money]

Ishy said:
http://palgn.com.au/article.php?id=4656

 The Wii cpu is 729mhz.  Look at the cpu, it tells you everything you need to know.  Cpu speed and voltage are located on the packaging photos.

 



Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.

"IBM claims the 750GX GPU is based on the 750FX processor designed by the company several years ago. The chip can run at frequencies up to 1.1GHz and includes a 4-way set-associative single core with 1MB L2 cache."

So one version of the chip can run up to 1.1GHz, that doesn't say anything about what speed the version in the Wii is running at. It can be downclocked for heat reasons etc.



Ishy said:
http://palgn.com.au/article.php?id=4656

Could IGN's source have had a very early development kit? Or is this wishful thinking by some Nintendo fans?

Spong has been known to be correct in the past (they predicted Nintendo's controller announcement before it happened at the Tokyo game show last year), but are just as often dramatically wrong. But given that one un-named source is as good as another, we're back in the dark.


Sounds about as clear as mud to me.



Hmmz, this old article about the GameCube has some specific details about the general design.
http://www.anandtech.com/showdoc.aspx?i=1566&p=2

In general you could say that the design of both the CPU and GPU are based on an existing design that has been extended, the CPU for instance is an existing PowerPC 750CXe with extended operation set. The GPU is the same thing, a basic existing GPU and some extra possibilities like alpha blending and hardware blur etc.

As an engineer i have to say that it's quite an intelligent choise, you don't have to pay a manufacturer to epand an already expensive (and risky!) design and you have some features that your competition doesnt have.

I would prefer to be a Nintendo engineer, and that is why i think the GameCube had still some third party devellopers: it's a nice and interesting challenge for the engineers and programmers.

For the rest: the datasheet are out there on the IBM website