MikeB said:
@ NJ5
The only thing I said is that the 6.8 GB of data can be placed exclusively on the outer part of the disc, which has higher read speed with a CAV drive.
I am sorry, I don't follow you.
If you have a very small game, you could place the data exclusively on the outer tracks, but then it would be better go for a single layer disc instead (using more inner tracks).
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Here is an incredibly simple model for you MikeB.
The averages you're quoting are based on the total 8.5GB of data the Xbox 360 disk holds (including FAT). Even then they are misleading, as any sensible developer places commonly used data on the outer DVD tracks, bringing the average seek/read times for those games well below that of the PS3's Blu-Ray games.
But what NJ5 is saying is that in addition to that efficiency increaser you're ignoring, there is another one.
By placing the FAT on the inner-most tracks of the disk, a full 1.7GB of the slowest read data from that original 8.5GB is removed from the average calculation.
Assuming the top of the list is the inner most track and the bottom the outermost it goes like this:
-FAT (read slowly, but accessed only upon game boot-up).
-Game artifacts that are used extrememly rarely (perhaps individual cutscenes, story advances).
-Game artifacts used regularly (textures etc).
So not only is the average you're quoting WRONG because it accounts for 8.5GB instead of 6.8GB, it isn't even relevant as any good developer will have their important data on the outer tracks where load times are MUCH faster than that of a Blu-Ray disk.