The thing is, the iPhone, and cell phones in general, simply are not competitors for portable game systems. There has been a thriving market in Asia for years, where the cell phones have been far enough beyond what we see in the West that the iPhone (and possibly Android) are the only things that even come close. Far more cell phones have been sold there than portable systems, to the point where Square-Enix -a company that has not so much as batted an eyelid in years unless they saw a reasonably safe bet- has started to take notice.
Yet despite this massive market, cell phone games have yet to even make any noticeable dent in the portable game system market. Why not? Because they're just not the same not the same. People don't buy cell phones to play games on; they'll play what's available from time to time but this doesn't detract from their decisions to buy portable game systems. End result: neither poses any threat to the other.
One needn't look far to see another example of this phenomenon: the PC game market. PCs have been around far longer, and have a far larger installed base, then even the oldest game consoles. There's an indie-game market light-years ahead of anything on consoles, and PCs are far more developer-friendly: you can even get tools for free if you want to start developing yourself. Yet the PC market hasn't made any noticeable inroads against consoles, nor vice versa. They're just not the same thing, and so they do not compete. Why would cell phones be any different?
The iPhone will probably get a nice chunk of the cell phone game market, maybe even a dominant one. And more power to it for that. But this has no bearing on the portable game system market. Neither Nintendo nor Sony has anything to fear from the iPhone.
Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.
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There is much to hate about modern gaming. That is why I support the Wii.










