Rath said:
Shanobi said: From what I've seen Chinatown Wars is only around a 100 meg game. That's not a crazy amount of work to make. Most DS games seem to clock in around 30-50 megs each.
A 100 meg game is like, NOTHING compared to the work that would have to go into a 10-15 gig game.
As far as I can see, DS games are pretty much pure profit. |
The size of the game doesn't determine how big a budget it is.
The vast majority of games memory space is taken up by things like video, textures, audio and models. The actual code takes up very little.
A well written FPS using procedural generation can take up 96kb of memory and still be pretty.


The games called kkrieger. It is actually only 96kb.
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Didn't kkrieger use an exploit that allowed it to be compressed to such a size? I'd swear I read that the game, under normal circumstances, would have been 2-300 megs. (Running in anything other than windows, which was exploited.)
The point is, that it still takes far less effort to make a DS game, than anything on the consoles or PSP, because generally speaking there is less work to be done. Fewer artists, fewer coders, less of everything. (And yes, GTA:CW may have had the most coding of any GTA game, but we all know it took far fewer man hours to make CW, than it took to make GTA 4.)