| Shanobi said: From what I've seen Chinatown Wars is only around a 100 meg game. That's not a crazy amount of work to make. Most DS games seem to clock in around 30-50 megs each. A 100 meg game is like, NOTHING compared to the work that would have to go into a 10-15 gig game. As far as I can see, DS games are pretty much pure profit. |
The size of the game doesn't determine how big a budget it is.
The vast majority of games memory space is taken up by things like video, textures, audio and models. The actual code takes up very little.
A well written FPS using procedural generation can take up 96kb of memory and still be pretty.


The games called kkrieger. It is actually only 96kb.








