If Ubisoft can give us Horsez and Imagine: Fashion Designer..
Imagine: Assassinz Creed confirmed.
Pixel Art can be fun.
If Ubisoft can give us Horsez and Imagine: Fashion Designer..
Imagine: Assassinz Creed confirmed.
Pixel Art can be fun.
I'm betting that it will definitely be a different version than the 360 and PS3 game. I just don't see the game happening the same way. Then again I'm not a developer... soooo.......
It will be interesting to see what happens!

outlawauron said:
I could think of ways that Ubi could change the game to work on the Wii, but then it isn't Assasin's Creed. |
Wasn't one of the big things about AC that you could climb a tower and see the whole city?
Couldn't a Wii version save a buttload of resources just by bringing in some good ol' fog? Or was there a game prupose for those big draw distances?

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.
famousringo said:
Wasn't one of the big things about AC that you could climb a tower and see the whole city? Couldn't a Wii version save a buttload of resources just by bringing in some good ol' fog? Or was there a game prupose for those big draw distances? |
Yeah you could see the whole city with everyone moving in it, but you could also see outside the city and the commotion there.
outlawauron said:
Yeah you could see the whole city with everyone moving in it, but you could also see outside the city and the commotion there. |
But would giving up those draw distances actually impact gameplay in any way?

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.
famousringo said:
But would giving up those draw distances actually impact gameplay in any way? |
Not really. It would impact the experience, but not really the gameplay.
The climbing aspect was also something the made Assasin's Creed, Assasin's Creed.
If it's coming to PSP then a Wii version is all but guaranteed I'd say as it'll share resources.
Still, it'll be interesting to see how they work it. A Wii version wouldn't have as big of crowds but should do fine and the draw distance may need to be faked for when you're up a tower (not a fully realized 3d city draw but perhaps what's really a 2.5d map) - same with PSP of course.
The first was pretty repetitive after a while so AC2 will need to fix that before I'll consider it. Not sure if I'd get it for Wii or 360. Although WM+ would be very cool in this game.
| Gamerace said: If it's coming to PSP then a Wii version is all but guaranteed I'd say as it'll share resources. Still, it'll be interesting to see how they work it. A Wii version wouldn't have as big of crowds but should do fine and the draw distance may need to be faked for when you're up a tower (not a fully realized 3d city draw but perhaps what's really a 2.5d map) - same with PSP of course. The first was pretty repetitive after a while so AC2 will need to fix that before I'll consider it. Not sure if I'd get it for Wii or 360. Although WM+ would be very cool in this game. |
Although the PSP version isn't Assasin's Creed 2.
famousringo said:
Wasn't one of the big things about AC that you could climb a tower and see the whole city? Couldn't a Wii version save a buttload of resources just by bringing in some good ol' fog? Or was there a game prupose for those big draw distances? |
So, make the Wii version take place in London?

outlawauron said:
Although the PSP version isn't Assasin's Creed 2. |
Actually, according to IGN, Assassin's Creed 2 is also coming to PSP -
http://psp.ign.com/articles/973/973545p1.html
So that's 2 Assassin's Creed games in development for PSP...