I was born in 1983.
Pitfall was made in 1982.
Donkey Kong was made in 1981, and was better than Pitfall in every way.
It had more enemies, moving platforms, and it even had a POWER-UP. It had things to jump on, jump over, and run under. It had a boss and an ending. It had a level in which you change the environment, creating holes that you then have to jump over. It had items to collect for points.
Pitfall had alligators and vines. They go on forever. They are boring. The game was uglier, slower, had more awkward controls, no power-ups, and no ending.
Donkey Kong is more important to gaming history both aesthetically and technically.
I don't need to be really old to know this. I can judge art made before I was born. I read books written hundreds and thousands of years ago, watch films made over a century ago, and listen to music from all over time and space. Why you think you're the only person old enough to understand Pitfall is beyond me.
You've gone through every horrible argument in the book in this thread, but you haven't made the one argument you can defend, which would be to say "I had more fun playing Pitfall than Donkey Kong, so I like it more." But instead you're supporting your subjective preference with objective baloney.












