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Forums - Sales - MadWorld is now at 170k!

Neoraf said:
170k sales on a 48,950k install-base = Flop.

Bad, really mediocre numbers.

Then MGS3 must have flopped really hard on the PS2. MGS4 sold almost the same on the PS3 with a much smaller installed base :P

 



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The amount of trolls in this thread is laughable. Montana showing his fanboy side again, like a true mod should do *cough cough*  <-- Oh i forgot. He isn't a mod anymore. Explains it.

The game is doing excellent for a new IP on a nintendo platform. I can't recall the time when 3rd party were being this successful on any nintendo console. These sales will eventually result in more hardcore games and this will lead to the Wii becoming an all around game system.

This game will reach 500-750k at the end of this year.



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This game will be cosidered a flop even if it sells 10 millions next week because of 2 reasons.

1. It isn´t on the HD consoles
2. It didin´t sell enough the first week.

Because of those 2 reasons people that call it a flp sonce day one will never change their mind.



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Neos said:

The amount of trolls in this thread is laughable. Montana showing his fanboy side again, like a true mod should do *cough cough*  <-- Oh i forgot. He isn't a mod anymore. Explains it.

The game is doing excellent for a new IP on a nintendo platform. I can't recall the time when 3rd party were being this successful on any nintendo console. These sales will eventually result in more hardcore games and this will lead to the Wii becoming an all around game system.

This game will reach 500-750k at the end of this year.

Let's not forget that the last beat-em-up this developer made (on the PS2) was their death sentence as Clover Studios. God Hand was the name, and a few days after the game got launched in America the studio was finished.

 



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NJ5 said:

Let's not forget that the last beat-em-up this developer made (on the PS2) was their death sentence as Clover Studios. God Hand was the name, and a few days after the game got launched in America the studio was finished.

 

 

An awesome title!!!



     

 

The start was slow, and despite all the negativit after the launch game started selling ,170k after few weeks is not too bad, i hope it gets to 500k which should be perfectly satysfying for both platinium and SEGA. And looking at other wii games it has a big chance



SaviorX said:
You heard it here, a game has to sell a million in less than a month to be successful.

My 2500 PS2 flops thread is ringing some serious bells right now.

If this was on an HD console, and it flopped, we wouldn't hear about it, like the dozens of other flops on the HD consoles. The Wii catches all the flak like it is the only system that can have flop games.

Now that we're at it, Valkyria Chronicles should've been on the Wii. Dragon Quest Swords blew that thing out of the water, and it was an on-rails RPG.




See how ridiculous this is?

Too Human, Haze, Lair, Eternal Sonata (PS3), every 360 JRPG, Valkyria Chronicles, etc. all come to mind when you make this statement

 



MadWorld will be a flop to Sega if they don't profit from the title.. Let's have a guess at how likely that is..

We know that the average cost of developing a GameCube game was between $3 and $6 Million so lets pretend that Wii development is a bit more expensive say between $4 and $8 Million. I think everyone that has played MadWorld would agree that it probably didn't have massive levels of funding and so we'll put it a $5 Million just to be on the safe side. How about marketing? Throw in another million I guess..

So Sega has to get over $6 Million from the title otherwise it's a flop. How many copies would it have to sell then? Going by this information:

For a $49.95 RRP title, a 3rd-party publisher will make around $17-$20 per unit.

For a $39.95 RRP title, a 3rd-party publisher will make around $13-$15 per unit.

It's safe to put the %Revenue for Sega for each copy sold to be at 30% - Just to be on the safe side.. Now I also want to make another accomodation for the sceptics and assume that all sales are made at a price point of $35 after the first 100k in sales. Fair enough? OK so let's work out how much revenue Sega made from those first 100k and we'll for the lower estimate at $17 per unit on this one.

100k*$17 = $1,700,000

So now we have $4.3 Million left.. lets see how many copies of MadWorld would need to sell at the $35 price point going by 30% revenue off of each copy..

4,300,000/10.5 = 409,523.

WAIT WHAT? MadWorld would need a total of 509,523 copies to break even?? Are you Wii fanboys kidding me?

That's assuming up until 500k:

- $1 Million was spent on marketing/executive level expenses
- The game costed around $5 Million to make
- The average cost of the game was $35 after the initial 100k

Hmm looks like Sega might make some profit doesn't it guys.



 

Alright. I'll accept that MadWorld is a flop at 170k in 4 weeks on a 49 million userbase... But only if everyone else accepts that Shadow of the Colossus is just a big flop in that case. Nevermind that it's sold well over a million now, because PS2's userbase was about 2,5x what the Wii is, and I don't believe SotC sold 2,5x more than MadWorld has so far.

As in a big flop, I mean, no sequel. No profit. It was a gigantic flop and made no money. Fair? No. Stop trolling now.