Those are the games that will use it the most effectivly?
I mean... that and like... Swordfighting.

Those are the games that will use it the most effectivly?
I mean... that and like... Swordfighting.

The thing is brand new, it will take time before other games have support for it probably
Sports are obviously the first ideas to come to mind when you think about using the Wii remote with WM+ I'd assume.
Give it time, I'm sure we'll see some awesome original ideas. Hell, the Jet Skiing in WSR looks awesome, but then again I'm not sure if it's using the WM+. Is it?

Red Steel 2 is using it, and I can only assume LucasArts has some sort of lightsaber Jedi Knight game on the way.
They looked at adding it to The Conduit but it didn't serve any point.
Other than that it doesn't really add much to traditional game types because traditional game genres were all designed around buttons and directional pads (or a mouse) not motion.
A game like Silent Hill might benefit from WM+ somewhat but will work without it okay too I suspect.
What we need is some all new genres designed with full motion in mind. However developers are pretty shy about doing anything so radical so it'll likely be up to Nintendo to lead the way.
Yeah, sports and action games really are the most obvious. It will take a while before somebody makes a game with gesture-based sorcery and cool stuff like that.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.
| famousringo said: Yeah, sports and action games really are the most obvious. It will take a while before somebody makes a game with gesture-based sorcery and cool stuff like that. |
Yeah, a game like Oblivion using WM+ for sword fighting or wand casting would be cool but it'd need to be a lot more strategic. You'd want to make it much more realistic where you try to avoid fighting and kill as many people from a distance or sneakily as possible because endless sword fighting would be exhausting and not much fun.
Gamerace said:
Yeah, a game like Oblivion using WM+ for sword fighting or wand casting would be cool but it'd need to be a lot more strategic. You'd want to make it much more realistic where you try to avoid fighting and kill as many people from a distance or sneakily as possible because endless sword fighting would be exhausting and not much fun. |
I've always felt that combat feels more important when there isn't too much of it, anyway. Make the encounters less frequent and more dangerous and the fighting will be more exhilerating. Slaughtering helpless goons wears thin pretty fast.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.
RedSteel II will almost certainly be announced at E3 - plus some "special" Ninty games. Zelda with M+? Wouldn't that be nice...
(wonder if we'll see a Galaxy sequel use M+?)
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maybe one of those classic point-and-click styled games with motions added in to get around the enviroment, like open doors, panels and manipulating them with motion plus.
one thing i really really would like to see is a mechanic where you could pick stuff up and throw them any way you wanted using motion plus.
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you can view a few screenshots from the game in my photo album here; http://www.vgchartz.com/photos/album.php?album=2312
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