By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - For all you people saying that MadWorld would sell better on PS3/360...

Kantor said:
Dazkarieh said:
Kantor said:

Valkyria Chronicles would NOT sell better on Wii (There's really no reason why it should, niche is niche.)

 

LOL... so... in this case... niche is niche... in Madworld no?

Which is exactly why the PS3 and 360 versions would not outsell the Wii version, which is what I've been saying from the beginning.

Of course, even if the PS3 and 360 versions ended up with 500k each, and the Wii version had 300k, the HD versions would be a failure, because they were heavily hyped and did not deliver, while the Wii version would be niche, and would have sold better than expected.

I'm not calling MadWorld a failure, but...come on, some people think Resistance 2 is a failure with 1.56 million sales, and some crazy people think LBP is a failure with 2 million. If those two are failures, how can a game selling 170k copies (granted, it's only been out a few weeks, but both games had around 650k by that point) on a console with a far larger userbase be considered a success?

 

Why does the userbase matter? Was God of War 2 a failure because it sold to 1% of the PS2's userbase?

Why should their be one metric of success? Should a low budget unadvertized game have to sell as much as an amazingly large budget heavily advertized game to be considered successful?

Why do we have to judge a game's sales based off its first couple of weeks of sales? Should Brain Age for the DS be considered a failure because it didn't sell well initially?

Shouldn't people's expectations be taking into consideration when determining success? Games like Little Big Planet (for the most part) were expected to see sales in the 2 to 4 Million range, while MadWorld was (for the most part) expected to have sales in the 500,000 to 1 Million range

 

There are very few games that in style, theme or substance are similar to MadWorld that have seen particularly high sales, and for every gamer who is attracted to it there seems to be 10 who are repulsed by it aswell. I think Sega was well aware of this which is why the budget was so low (if you watch the credits it appears like there was only 20 to 30 full time developers) ... If it reaches a sales level of 500,000 it will probably be at a point where it was profitable or at least close to breaking even.

At the same time, a game like Resistence is very similar in style, theme and substance to most of the most successful games on the market today and there are countless games which are similar and sold amazingly well. It was one of Sony's showpeice games for the PS3 durring the holiday season, received heavy marketing, and was developed with a moderately large budget for a PS3 game. I would not be overly surprised if Sony needed 1 Million in sales to cover the development budget and 500,000 to 1 Million in sales to cover the marketing budget.

 



Around the Network
HappySqurriel said:
Kantor said:
Dazkarieh said:
Kantor said:

Valkyria Chronicles would NOT sell better on Wii (There's really no reason why it should, niche is niche.)

 

LOL... so... in this case... niche is niche... in Madworld no?

Which is exactly why the PS3 and 360 versions would not outsell the Wii version, which is what I've been saying from the beginning.

Of course, even if the PS3 and 360 versions ended up with 500k each, and the Wii version had 300k, the HD versions would be a failure, because they were heavily hyped and did not deliver, while the Wii version would be niche, and would have sold better than expected.

I'm not calling MadWorld a failure, but...come on, some people think Resistance 2 is a failure with 1.56 million sales, and some crazy people think LBP is a failure with 2 million. If those two are failures, how can a game selling 170k copies (granted, it's only been out a few weeks, but both games had around 650k by that point) on a console with a far larger userbase be considered a success?

 

Why does the userbase matter? Was God of War 2 a failure because it sold to 1% of the PS2's userbase?

Why should their be one metric of success? Should a low budget unadvertized game have to sell as much as an amazingly large budget heavily advertized game to be considered successful?

Why do we have to judge a game's sales based off its first couple of weeks of sales? Should Brain Age for the DS be considered a failure because it didn't sell well initially?

Shouldn't people's expectations be taking into consideration when determining success? Games like Little Big Planet (for the most part) were expected to see sales in the 2 to 4 Million range, while MadWorld was (for the most part) expected to have sales in the 500,000 to 1 Million range

 

There are very few games that in style, theme or substance are similar to MadWorld that have seen particularly high sales, and for every gamer who is attracted to it there seems to be 10 who are repulsed by it aswell. I think Sega was well aware of this which is why the budget was so low (if you watch the credits it appears like there was only 20 to 30 full time developers) ... If it reaches a sales level of 500,000 it will probably be at a point where it was profitable or at least close to breaking even.

At the same time, a game like Resistence is very similar in style, theme and substance to most of the most successful games on the market today and there are countless games which are similar and sold amazingly well. It was one of Sony's showpeice games for the PS3 durring the holiday season, received heavy marketing, and was developed with a moderately large budget for a PS3 game. I would not be overly surprised if Sony needed 1 Million in sales to cover the development budget and 500,000 to 1 Million in sales to cover the marketing budget.

 

Inequal ground, it seems. A game like House of the Dead or MadWorld wouldn't be expected to sell well, while Resistance 2 would be?

I'm going to pull up another example here: Killzone 2. 720,000 sales first week. That is not a failure, by any stretch. Even if Halo 3 did sell 4 million first week, Killzone 2 was never expected to sell Halo levels. However, a Call of Duty game, the sequel to CoD4, released in November, just before the holiday season, sold the same amount first week as Killzone 2 (on PS3). Thus, we have a fair barometer.

With MadWorld, we have pretty much nothing. How many games in this genre (on Wii) have been considered successful? Was No More Heroes a success? Well, we didn't know, because back then there was literally nothing to compare to. But, of course, on a console where Cooking Mama sells 1.2 million copies, how can a third of that be considered a success? People don't seem to realise that it's the genre, not the game, that doesn't sell on Wii.

http://www.vgchartz.com/swlaunch.php?reg1=All&game1=MadWorld+-+Wii&reg2=All&game2=No+More+Heroes+-+Wii&reg3=All&game3=The+House+Of+The+Dead%3A+Overkill++-+Wii&weeks=100

This shows that MadWorld is tracking alongside House of the Dead: Overkill, and above No More Heroes. It could reach 500,000, easily. But for a game with such ridiculous levels of (I hate saying this) hype, a game that was Most Wanted number one for its month, is 500,000 really successful? It's not a flop, but is Zack and Wiki successful?

I'm pretty certain that Resistance 2 will end up with at least 3 million sales. That's a hefty profit. It's not a failure, because it is actually selling faster than Fall of Man ever did. Again, it was pretty hyped, at least as much as MadWorld, but for two games, with equal hype levels (not that hype has any bearing on sales), and for one to end up with 6 times the sales of the other, and for it to be considered a failure, when the other one is considered a success, is just plain ridiculous. Shooter or no shooter, hack and slash or no hack and slash.

So basically, neither of them are failures. But I would call Resistance 2 successful, while I would hesitate to do so for MadWorld...yes, it's niche, but 500,000 is 500,000.



(Former) Lead Moderator and (Eternal) VGC Detective

Kantor said:

 Was No More Heroes a success?

Yes, it was.



     

 

mjc2021 said:
TruckOSaurus said:
kowenicki said:
well your rant doesnt alter the fact that madworld would have sold better on the PS360...

I think the fact this is a 5 hour game would have hurt it's sales on PS360 just like it does on Wii. You just have to look at Mirror's Edge's sales to see that short length really hurts game sales.

 

Mirror's Edge is a very different game. But it will have had more lifetime sales than Madworld on either console.

Eitherway I don't think its a the short campaign that's keep those games from selling well. CoD 4 and World at War weren't exactly long games either.

 

You're an idiot and I'm going to let u figure out why yourself.



Majin-Tenshinhan said:

LittleBigPlanet would sell better on Wii(WRONG), Metal Gear Solid 4 would sell better on the 360(WRONG), Killzone 2 would sell better on the 360, Valkyria Chronicles would sell better on Wii(WRONG), Perfect Dark Zero would sell better on Wii *goes on all day*

What? You want evidence, you say? Proof? Oh, you'll even settle for anything at all to back up my claims with?

Sorry, don't need it. I'll just run around shoving my baseless speculation in people's faces and act like they're facts. That's the easiest way to get a point across, right?

 

 



Around the Network
BladeOfGod said:
Majin-Tenshinhan said:

LittleBigPlanet would sell better on Wii(WRONG), Metal Gear Solid 4 would sell better on the 360(WRONG), Killzone 2 would sell better on the 360, Valkyria Chronicles would sell better on Wii(WRONG), Perfect Dark Zero would sell better on Wii *goes on all day*

What? You want evidence, you say? Proof? Oh, you'll even settle for anything at all to back up my claims with?

Sorry, don't need it. I'll just run around shoving my baseless speculation in people's faces and act like they're facts. That's the easiest way to get a point across, right?

 

 


I'm glad you got the point of this thread.



Majin-Tenshinhan said:
BladeOfGod said:
Majin-Tenshinhan said:

LittleBigPlanet would sell better on Wii(WRONG), Metal Gear Solid 4 would sell better on the 360(WRONG), Killzone 2 would sell better on the 360, Valkyria Chronicles would sell better on Wii(WRONG), Perfect Dark Zero would sell better on Wii *goes on all day*

What? You want evidence, you say? Proof? Oh, you'll even settle for anything at all to back up my claims with?

Sorry, don't need it. I'll just run around shoving my baseless speculation in people's faces and act like they're facts. That's the easiest way to get a point across, right?

 

 


I'm glad you got the point of this thread.

 

 Thanks



BladeOfGod said:
Majin-Tenshinhan said:

LittleBigPlanet would sell better on Wii(WRONG), Metal Gear Solid 4 would sell better on the 360(WRONG), Killzone 2 would sell better on the 360, Valkyria Chronicles would sell better on Wii(WRONG), Perfect Dark Zero would sell better on Wii *goes on all day*

What? You want evidence, you say? Proof? Oh, you'll even settle for anything at all to back up my claims with?

Sorry, don't need it. I'll just run around shoving my baseless speculation in people's faces and act like they're facts. That's the easiest way to get a point across, right?

 

 

Wow, ur a smart one aren't u?

 



KylieDog said:
Majin-Tenshinhan said:

LittleBigPlanet would sell better on Wii, Metal Gear Solid 4 would sell better on the 360, Killzone 2 would sell better on the 360, Valkyria Chronicles would sell better on Wii, Perfect Dark Zero would sell better on Wii... *goes on all day*

What? You want evidence, you say? Proof? Oh, you'll even settle for anything at all to back up my claims with?

Sorry, don't need it. I'll just run around shoving my baseless speculation in people's faces and act like they're facts. That's the easiest way to get a point across, right?

 

None of those games would sell better on the Wii and none of them would make it to the Wii without loosing important features.

 

Learn to read.



KylieDog said:
Samus Aran said:
KylieDog said:
Majin-Tenshinhan said:

LittleBigPlanet would sell better on Wii, Metal Gear Solid 4 would sell better on the 360, Killzone 2 would sell better on the 360, Valkyria Chronicles would sell better on Wii, Perfect Dark Zero would sell better on Wii... *goes on all day*

What? You want evidence, you say? Proof? Oh, you'll even settle for anything at all to back up my claims with?

Sorry, don't need it. I'll just run around shoving my baseless speculation in people's faces and act like they're facts. That's the easiest way to get a point across, right?

 

None of those games would sell better on the Wii and none of them would make it to the Wii without loosing important features.

 

Learn to read.

 

I can, but you missed the point of my post anyway.

 

So did I, I guess, because I can't see the point of your post. Please elaborate.