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Forums - Nintendo - After 20 years, I'm no longer a Nintendo fanboy and might never be again

i came to that conclusion a while ago, nintendo rocks, but it cant be your only system. probobly why i dont feel so betrayed as others.

i had everything for gameboy, nes, and snes. btu n64 to me looked like garbage (blur mania) had no games i wanted, and had a shit controller. so i just didnt buy it.

didnt get game cube either

ds i got for free and it blew my mind how cool and different it was, wii did the same and i bought it soon after.

if all i played was wii id go insane, but thats why i have a 360. wii is good, it just cant be your only system



Last year's game of the year turned out to be Silent Hill : Shattered Memories (online GOTY was COD 6).  This year's GOTY leader to me is Heavy Rain.

Wii Friend Code: 4094-4604-1880-6889

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heathen! lol jk :p



KylieDog said:
Mr Khan said:
KylieDog said:
kylohk said:
^I am focusing on the final paragraph here. My argument is that people who support a company during its "weakest" days should be the first to jump in joy when it leads the market again.

Otherwise it's like "being an Arsenal fan and whining to no end when they (eventually) win the premier league because "only one English player is in the regular starting lineup".

Either that or most of those self defined Nintendo fanboys are plastic fans or worse.

 

Why?  People supported Nintendo during the weaker days for the sole reason that they made kickass games, this gen they don't.  This gen they use the same IPs but the quality of games has gone down.  This may make them a big hit with casuals but the reason I liked them doesn't exist this gen.

 

 

To who posted about Nintendo not changing...just the gamer.  Sorry that is crap.  Their games have been dumbed down or had the difficulty majorly decreased.

Proof, please. Maybe i just suck horribly, but i found Mario Kart Wii just as difficult as Double Dash (and slightly moreso than DS), Mario Galaxy was on the level with Mario Sunshine, Metroid Prime 3 was easier than MP2, but most can agree that's a good thing, and MP3 was also level with MP1. Twilight Princess's dungeons were more confusing than WindWaker's, even if there was less danger in combat, Radiant Dawn was a good 2-3x harder than Path of Radiance, and many of the achievements in Brawl are harder than the hardest of what Melee had to offer.

 

 

Half the levels of Mario Galaxy if you run and jump off the edge instead of falling to your death you just float underneath it and run about still.  Yeah I get gravity is a new feature of the game but falling to your death was one of the few threats Mario games have left, especially the 3D ones and they didn't add anything to replace that lost risk.  Twilight Princess is technically a GC game but the difficulty of puzzles and fights and so forth is a joke to older games (Wind Waker also suffers from this though...).  SSBB has harder achievements?  Who gives a crap when the actual game, the part you interact with is slowed and dumbed down?

 

Look at Nintendos announced games...excitebots which has removed the more real world themed vehicles for kiddy image, Punch-Out which looks like it won't have online which is something core gamers will care about but even if it does...it is boxing, there isn't much to it and is easily casual friendly, then there is Sin and Punishment 2, a rail shooter.  Another simple casual friendly game.

 

What was that thing Nintendo did a patent for?  Press a button and it shows you how to beat a puzzle in what looked like Zelda?  Or was it playing itself until you 'jumped' back in after it advancing past hard parts?  Either way shows the direction of Nintendos thinking...

 

Nintendo aren't the only ones who think this way, look at all the spin-offs and casual friendly versions of IPS the Wii gets, Resident Evil and Dead Space both turned into rail shooters, Castlevania a poor fighting game, Soul Calibur that poor excuse for an action game.  Silent Hill removes the combat.   More core aimed games like Disaster and Fatal Frame see in release oblivion outside Japan.  Certainly not important titles as far as publishers seem concerned.

i agree with all of this

and thats why i say again you cant have just a wii, or you will go nuts

want cool games with difficulty, get a 360 or ps3.

wii rocks, but in very different ways it seems

 



Last year's game of the year turned out to be Silent Hill : Shattered Memories (online GOTY was COD 6).  This year's GOTY leader to me is Heavy Rain.

Wii Friend Code: 4094-4604-1880-6889

@coasterlove

You exposed the main reason I have NEVER been a Nintendo fan. Even when I LOVED (worshiped) the first Nintendo, and loved plenty of games on the SNES (third parties except for Zelda and DKC games). The reason is this: Nintendo over-exploits its "flagship franchises" and never cares to create anything really new or interesting for their old-followers. This time around they created Wii Sports and Wii Fit, and Wii Music, and all their effort has gone after this "pot of gold" they found at the end of the Wii rainbow and really, who can blame them, it is business. The last time Nintendo did something very significant for their old-time followers was in the SNES era, with projects from RARE, the games utilizing the FX chip, and joint ventures as the one with Squaresoft to create SUPER MARIO RPG.

However I can't deny they've made the right choice "for themselves" everytime. Yeah, even with N64 and GC. They know their market, we're nobody to judge the decisions they had to make to preserve their business model. They have never changed their model. Yamauchi (founder and former president) once said they make consoles for THEIR games. It's always been the philosophy of the Nintendo company. They consider each of their systems is a system made to play Nintendo games. If other parties are interested in bringing their games to their platform that's alright, but they must abide by their rules. That's why they change their interface or design their hardware disregarding anything on the outside of their own company. N64: Cartridges are our business (big third parties like Square who think differently take your business sowehere else) how about the design of the N64 controller? the GC controller? Well, that's not good enough to make a "Street Fighter" work, well take that business somewhere else too. Nintendo just knows that interface was designed to work flawlessly with Mario, Zelda, etc, and it does.

And I always critiziced how so conformist they always were when on top the world. They had this absolute dominance over the handheld market, why couldn't they create the GAMEBOY ADVANCE YEARS EARLIER? and how about the DS? that could've certainly come out years earlier too. But of course they couldn't care less their audience changes, they choose not to change. Expect NOTHING from them to address their "hardcore followers" this E3 or for the rest of this generation. The Wii may still get titles like "Punch-Out!!" and another one or two unearthed old-franchise remakes, but absolutely nothing remotely close to what YOU THINK Nintendo must offer YOU. If you give it a deep thought you'll see easily that Nintendo has always been the same. They did revolutionize gaming with the NES and Gameboy, and even when they had the whole market to themselves that didn't change them, this time it'll be no different.



KylieDog said:

Look at Nintendos announced games...excitebots which has removed the more real world themed vehicles for kiddy image, Punch-Out which looks like it won't have online which is something core gamers will care about but even if it does...it is boxing, there isn't much to it and is easily casual friendly, then there is Sin and Punishment 2, a rail shooter.  Another simple casual friendly game.s publishers seem concerned.

Did you actually played Excite Truck??? It's exactly the opposite of that.

 



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KylieDog said:

Look at Nintendos announced games...excitebots which has removed the more real world themed vehicles for kiddy image, Punch-Out which looks like it won't have online which is something core gamers will care about but even if it does...it is boxing, there isn't much to it and is easily casual friendly, then there is Sin and Punishment 2, a rail shooter.  Another simple casual friendly game.s publishers seem concerned.

 

 

This is your proof? Gotta try harder than that.

 



Monster Hunter: pissing me off since 2010.

In my opinion, Nintendo and Sega both followed similar business models of producing mainly first party software and focusing on arcade style gameplay rather than pc quality graphics. Both relied on familiar ips.

Sony revolutionized the industry by focusing more on third parties and multimedia capability, and then Microsoft jumped in after Sony.

And Nintendo realized it was better off differentiating itself by making games more arcade-like again. So the Wii is pure Nintendo. We must remember that games like "track meet" existed on the NES that utilized stepping as input, so the balance board isn't really a new idea, and wii fit isn't really a new idea. Wii fit is the new track meet, which existed on the NES.

Nintendo always targeted a different market then Sony or Microsoft. The Nintendo/Sega arcadish core gamer is different from the Sony/Microsoft pc-style core gamer. Being a very broad gamer, I play both, but Sony did change the industry majorly, but Nintendo then figured out they were better off staying as Nintendo. My point is that people who claim that Nintendo was similar to Sony and Microsoft back in the day, and then they changed, are very confused people. Nintendo was always Nintendo.



alfredofroylan said:
Congratulations ....... What was the point of that story again?

 

i was gonna ask that too



You should be beaten, burned to ashes then someone should throw your ashes from a plane

austin2359 said:
Sony revolutionized the industry by focusing more on third parties and multimedia capability, and then Microsoft jumped in after Sony.

Actually Sony did a lot to diversify the maket back in the old days of the PS1, I remember all those promotions on MTV and they even bring the PS1 to spingbreak events.

 



this idea
"Personally, I don't like the term hardcore that much because any gamer can be hardcore. I like the term traditional because since the days of Atari 2600, games have been similar in nature if you really think about it. You had a mission of sorts and had to figure it out and beat the bad guy or something along those lines. Now everything is about being simple and games where you can't and don't lose. Well, if you can't lose, you can't win either. I want games that give me some challenge too and just impress me. I haven't had that feeling with the Wii for a while now and I don't see it changing anytime soon."

is exactly my feelings towards the wii. I always see wii fans defending the wii saying it sells a lot and that is great, but i see it missing on the games i like the most and those games are what i have always liked.

People are bashing devs that say that is not profitable to develops for the wii also nintendo fans always brings some numbers out and says is not true, but what developers are saying is that only games "that [dont] give me some challenge" are big sellers on the wii. Mario and sonic Olympics, cocking mama and stuff like that is what selling the most from third parties, there are some rare cases with games like CoD but they sale poorly compared to HD consoles. what should publisher do ? only make "simple and games where you can't and don't lose"? Well if that ever happens i thing ill quit gaming.



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