KylieDog said:
Half the levels of Mario Galaxy if you run and jump off the edge instead of falling to your death you just float underneath it and run about still. Yeah I get gravity is a new feature of the game but falling to your death was one of the few threats Mario games have left, especially the 3D ones and they didn't add anything to replace that lost risk. Twilight Princess is technically a GC game but the difficulty of puzzles and fights and so forth is a joke to older games (Wind Waker also suffers from this though...). SSBB has harder achievements? Who gives a crap when the actual game, the part you interact with is slowed and dumbed down?
Look at Nintendos announced games...excitebots which has removed the more real world themed vehicles for kiddy image, Punch-Out which looks like it won't have online which is something core gamers will care about but even if it does...it is boxing, there isn't much to it and is easily casual friendly, then there is Sin and Punishment 2, a rail shooter. Another simple casual friendly game.
What was that thing Nintendo did a patent for? Press a button and it shows you how to beat a puzzle in what looked like Zelda? Or was it playing itself until you 'jumped' back in after it advancing past hard parts? Either way shows the direction of Nintendos thinking...
Nintendo aren't the only ones who think this way, look at all the spin-offs and casual friendly versions of IPS the Wii gets, Resident Evil and Dead Space both turned into rail shooters, Castlevania a poor fighting game, Soul Calibur that poor excuse for an action game. Silent Hill removes the combat. More core aimed games like Disaster and Fatal Frame see in release oblivion outside Japan. Certainly not important titles as far as publishers seem concerned. |
i agree with all of this
and thats why i say again you cant have just a wii, or you will go nuts
want cool games with difficulty, get a 360 or ps3.
wii rocks, but in very different ways it seems








