I see a similar thread on GAF, bunch of crybabies whining why is MH on PSP/Wii...
http://www.neogaf.com/forum/showthread.php?t=358337
It's because current MHP2G sales eclipse current PS3 userbase numbers...
I see a similar thread on GAF, bunch of crybabies whining why is MH on PSP/Wii...
http://www.neogaf.com/forum/showthread.php?t=358337
It's because current MHP2G sales eclipse current PS3 userbase numbers...
Developer kits are like... a very very very small part of development costs.
The Sony Dev kit will be about 2,000 after the price drop... 10,000 before it. Not exactly breaking the bank except for those small developers who make PSN games and the like. Which is who this and the "we'll match it!" move has been aimed towards.

Up-porting is very very easy. There's no reason for them not to do it, unless Nintendo paid them for exclusive or timed exclusive rights.
Nintendo doesn't do that.
| Procrastinato said: Up-porting is very very easy. There's no reason for them not to do it, unless Nintendo paid them for exclusive or timed exclusive rights. Nintendo doesn't do that. |
What's the point in up-porting to PS360 if you won't increase the resolution of the textures?
And making new HD textures will make it very expensive.
In short: not easy at all.
BengaBenga said:
What's the point in up-porting to PS360 if you won't increase the resolution of the textures? And making new HD textures will make it very expensive. In short: not easy at all. |
...unless they made the source textures high-res (from source art, which is always, always super high res) and merely knocked down the max resolution for the initial Wii version. That's all the effort of running a tool script, to turn high-res source textures into lower res game textures. Everyone, and I mean everyone, does it this way. The higher res textures are almost always useful for in-game cutscenes, or even pre-rendered cutscenes using in-game assets/models.
In short, very easy, unless they are incredibly short-sighted.
I'm pretty sure that Capcom has plenty of PS3 development kits, and it's not like they're a big part of the development cost. Imagine each developer needs two (which is probably an exaggeration), that's probably like a month or two of his/her salary.
My Mario Kart Wii friend code: 2707-1866-0957
To answer your question, No it is Wii-only.
Regarding the series, it seems like Monster Hunter really only sold well on the PSP. I read somewhere that the ability to play it in ad hoc mode was critical to its success in Japan. Anybody know if this is true?
Thanks for the input, Jeff.
MH will probably stay on the Wii simply because they can sell more games (theoretically) since the wii has over twice as many consoles sold.
| Soriku said: There'd be no point if they got a fanbase built on the Wii. I mean there's no MH for DS... |
the fanbase it's in the PSP. but they are to release the third version from a ps2 game on the wii.
and monster hunter freedom was big because the Ad Hoc mode.
Well, I think that Capcom is playing it safe. Hear me out:
Right now Monster Hunter has been successful...for the PSP.
The console iterations for the PS2 has been unsuccessful and sold poorly (compared to the PSP games).
Now, why waste tons of money for an HD version if it turns out that it will bomb as well? It is being common knowledge that developing for a Wii game is cheap, it has already penetrated the Japanese market, so why not try it for that console?
I believe that Capcom made it for the Wii because not only b/c it has sold the most consoles in Japan at the time, but also b/c if the console version does not do well (for history has already shown that the console version of MH doesn't do well) then they at least have not spent as much money (if compared to the costs of an HD developed game).