BengaBenga said:
What's the point in up-porting to PS360 if you won't increase the resolution of the textures? And making new HD textures will make it very expensive. In short: not easy at all. |
...unless they made the source textures high-res (from source art, which is always, always super high res) and merely knocked down the max resolution for the initial Wii version. That's all the effort of running a tool script, to turn high-res source textures into lower res game textures. Everyone, and I mean everyone, does it this way. The higher res textures are almost always useful for in-game cutscenes, or even pre-rendered cutscenes using in-game assets/models.
In short, very easy, unless they are incredibly short-sighted.







