By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Tales of Graces new info (longest Tales game ever?)

Asbel seems to be a pretty badass main character i like the serious characters just like Kratos he's awesome ^^



Around the Network

60-70 hours!? Yessir!



Xen said:
Why do you think it'll be a one-man game? they just haven't shown anyone else yet. I don't know a single JRPG without parties, this one won't be either.

 

The first Dragon Quest 



Luckily, I never played it. The game is 6 years older then I am, I think.



60-70 hours is a good length. I hope that is main story only though...



myspace.com/neorayj

 

Around the Network

I just hope they fix the framerate and monster issues that ToS DotNW had. Killing a group of monsters, then having them respawn literally two seconds later really pissed me off. There's no sense of satisfaction or achievement after killing them. It's like they were artificially trying to make the game longer my having people run into the same monsters over and over again.

The more the system is like Vesperia's, the better.



Yeah, I finally have a sig.

This is becoming I must-have for me.



Soriku said:
linkthe2nd said:
I just hope they fix the framerate and monster issues that ToS DotNW had. Killing a group of monsters, then having them respawn literally two seconds later really pissed me off. There's no sense of satisfaction or achievement after killing them. It's like they were artificially trying to make the game longer my having people run into the same monsters over and over again.

The more the system is like Vesperia's, the better.

 

2 seconds? It was a lot more than two seconds...oh, and different monsters appear each time, it's like a cycle. I didn't have any framerate issues.

 

What he said.  I also did not have any noticeable framerate issues to the point where it actually made the game less fun...



wow nice screens



PLAYSTATION®2 is the yesterday.....NOW.......still......A_L_I_V_E

Consoles own:

Nintendo: Famicom(japanese NES, Family Computer), GBC, GBA, DS, Wii

Sony: PS1, PS2, PSP, PS3

Microsoft: future 360 owner

MyBrute

Soriku said:
linkthe2nd said:
I just hope they fix the framerate and monster issues that ToS DotNW had. Killing a group of monsters, then having them respawn literally two seconds later really pissed me off. There's no sense of satisfaction or achievement after killing them. It's like they were artificially trying to make the game longer my having people run into the same monsters over and over again.

The more the system is like Vesperia's, the better.

 

2 seconds? It was a lot more than two seconds...oh, and different monsters appear each time, it's like a cycle. I didn't have any framerate issues.

 

I never noticed any kind of cycle, I was stuck trying to figure out a puzzle in one of the dungeons for a good 20 minutes.  I would stand there trying to figure out how to make this bridge fall down and the same monster would spawn over and over again. 

You're right through, it's not 2 seconds, but it's less time than it takes to actually fight the monster. I did a test, and it took me 30 seconds to beat the mob, and 20 seconds for it to respawn.  To me, that's far too short.



...