Kasz216 said:
I wouldn't say it has NO bad things.
The AI could of used some help... and the "Infinite actions" a character could take made the problem even worse in my opinion.
I limited myself to moving every character once per turn because the game was too easy if i didn't.
Also... I feel like a tank rolling over someone should do damage...
and I think they overcompensated in the weapons triangle.
A giant Anti-tank missle should take out a person... a tank blast straight to a lancers chest should do more damage then a rifle shot... etc.
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Agreed, all good points that I'd like to see addressed if they make a sequel.
A lot of those things can be chalked up to the standard Japanese design approach of Gameplay>Realism. If you could run over people in the tank that would lead to some pretty silly fights, for example. Though I'd definitely do it :)
Actually, I sometimes roll people over with the tank just to get them to move or cut off their arc of vision.
I did actually like the multiple actions, with dimishing returns. It seems pretty well balanced. Basically if you want to take a lot of lancer shots in one turn, you need an engineer there.
There's no way you could have gotten a decent grade against that first really big tank if you limited yourself to one turn per character, am I right?