By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Screen Tearing

bobobologna said:
NJ5 said:
I have never seen any tearing on either the 360 or the Wii. However I heard the RE5 demo on the 360 has tearing issues when running at 1080p (I run at 720p). I don't know if they fixed that in the final version.

What resolution are you using?

 

Then you probably just don't notice it.  But it does exist in many console games and I really hope no one would try to dispute that fact.

Oh, and since no one seems to have really respond to the OP, there's nothing you can do about it, it's just something you have to live with.  It's not your hardware.  It's not like a PC where you can try forcing v-sync with drivers.  Either the game has it enabled or the game doesn't.  And it's a shame that a lot of games don't.

I can easily spot instances of screen tearing in PC games when I don't enable v-sync, so I doubt I'm missing it on console games.

I have seen plenty of framerate drops on the 360, but no screen tearing.

 



My Mario Kart Wii friend code: 2707-1866-0957

Around the Network
NJ5 said:
bobobologna said:
NJ5 said:
I have never seen any tearing on either the 360 or the Wii. However I heard the RE5 demo on the 360 has tearing issues when running at 1080p (I run at 720p). I don't know if they fixed that in the final version.

What resolution are you using?

 

Then you probably just don't notice it.  But it does exist in many console games and I really hope no one would try to dispute that fact.

Oh, and since no one seems to have really respond to the OP, there's nothing you can do about it, it's just something you have to live with.  It's not your hardware.  It's not like a PC where you can try forcing v-sync with drivers.  Either the game has it enabled or the game doesn't.  And it's a shame that a lot of games don't.

I can easily spot instances of screen tearing in PC games when I don't enable v-sync, so I doubt I'm missing it on console games.

I have seen plenty of framerate drops on the 360, but no screen tearing.

 

Screen tearing occurring near the top of the screen (vsync missed only by a little bit) goes usually unnoticed. Plus TV image retention masks it a little when compared to PC monitors. Are you perchance playing your consoles on a CRT?

 



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

NJ5 said:
bobobologna said:
NJ5 said:
I have never seen any tearing on either the 360 or the Wii. However I heard the RE5 demo on the 360 has tearing issues when running at 1080p (I run at 720p). I don't know if they fixed that in the final version.

What resolution are you using?

 

Then you probably just don't notice it.  But it does exist in many console games and I really hope no one would try to dispute that fact.

Oh, and since no one seems to have really respond to the OP, there's nothing you can do about it, it's just something you have to live with.  It's not your hardware.  It's not like a PC where you can try forcing v-sync with drivers.  Either the game has it enabled or the game doesn't.  And it's a shame that a lot of games don't.

I can easily spot instances of screen tearing in PC games when I don't enable v-sync, so I doubt I'm missing it on console games.

I have seen plenty of framerate drops on the 360, but no screen tearing.

 

Exactly what my experiences are.

EDIT:  Now that I think really hard, I have seen tearing in one 360 game, but only in a few spots.  That was Blue Dragon.  I have not seen it in any of the other games he listed though.

 



WereKitten said:
NJ5 said:
bobobologna said:
NJ5 said:
I have never seen any tearing on either the 360 or the Wii. However I heard the RE5 demo on the 360 has tearing issues when running at 1080p (I run at 720p). I don't know if they fixed that in the final version.

What resolution are you using?

 

Then you probably just don't notice it.  But it does exist in many console games and I really hope no one would try to dispute that fact.

Oh, and since no one seems to have really respond to the OP, there's nothing you can do about it, it's just something you have to live with.  It's not your hardware.  It's not like a PC where you can try forcing v-sync with drivers.  Either the game has it enabled or the game doesn't.  And it's a shame that a lot of games don't.

I can easily spot instances of screen tearing in PC games when I don't enable v-sync, so I doubt I'm missing it on console games.

I have seen plenty of framerate drops on the 360, but no screen tearing.

 

Screen tearing occurring near the top of the screen (vsync missed only by a little bit) goes usually unnoticed. Plus TV image retention masks it a little when compared to PC monitors. Are you perchance playing your consoles on a CRT?

 

Indeed I am playing on a CRT (a HD 32'' CRT from Philips).

To add to my original reply, I'm not saying tearing doesn't exist on the 360... just that I haven't seen it.

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:
WereKitten said:
NJ5 said:
bobobologna said:
NJ5 said:
I have never seen any tearing on either the 360 or the Wii. However I heard the RE5 demo on the 360 has tearing issues when running at 1080p (I run at 720p). I don't know if they fixed that in the final version.

What resolution are you using?

 

Then you probably just don't notice it.  But it does exist in many console games and I really hope no one would try to dispute that fact.

Oh, and since no one seems to have really respond to the OP, there's nothing you can do about it, it's just something you have to live with.  It's not your hardware.  It's not like a PC where you can try forcing v-sync with drivers.  Either the game has it enabled or the game doesn't.  And it's a shame that a lot of games don't.

I can easily spot instances of screen tearing in PC games when I don't enable v-sync, so I doubt I'm missing it on console games.

I have seen plenty of framerate drops on the 360, but no screen tearing.

 

Screen tearing occurring near the top of the screen (vsync missed only by a little bit) goes usually unnoticed. Plus TV image retention masks it a little when compared to PC monitors. Are you perchance playing your consoles on a CRT?

 

Indeed I am playing on a CRT (a HD 32'' CRT from Philips).

To add to my original reply, I'm not saying tearing doesn't exist on the 360... just that I haven't seen it.

 

I am playing my console on a 32" LCD HDTV with 5ms response/60hz refresh rate.

 



Around the Network

I haven't seen much screen tearing in 360 games either and yes I am a former PC gamer and still play games on my brother's PC.

RE5 has some screen tearing, but almost only in cutscenes. When you see such terrible screen tearing like on that HL2 pic or even worse, it has absolutely nothing to do with the 360.
That's just unnormal.



I wondered if it was cutscenes as well. I see screen tearing in Crysis on my PC, but ONLY in cutscenes.



Another example, Gears of War 2 again analyzed by the Digital Foundry guys.

"In the case of the Gears clip above then, there are 3894 frames in the original capture, 2088 duplicate frames and therefore an average frame rate of 29.7fps. Check out the full analysis of this clip by clicking here. However, out of that same sample, there are 845 torn frames - a sizeable 21.7%.
The extent of how impactful that is depends on many factors; the sensitivity of the human eye, and where the tear actually is being most important. If the tear is at the top of the screen, more often than not, it’s not noticeable (see Pure, Mirror’s Edge and WipEout HD in 720p mode on PS3)."



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

WereKitten said:

Another example, Gears of War 2 again analyzed by the Digital Foundry guys.

"In the case of the Gears clip above then, there are 3894 frames in the original capture, 2088 duplicate frames and therefore an average frame rate of 29.7fps. Check out the full analysis of this clip by clicking here. However, out of that same sample, there are 845 torn frames - a sizeable 21.7%.
The extent of how impactful that is depends on many factors; the sensitivity of the human eye, and where the tear actually is being most important. If the tear is at the top of the screen, more often than not, it’s not noticeable (see Pure, Mirror’s Edge and WipEout HD in 720p mode on PS3)."

I went through it in slow-mo and found so pretty good examples. Screenies like below should never be allowed to happen in a commerically shipped game:

 



XBL: WiiVault Wii: PM me  PSN: WiiVault

PC: AMD Athlon II Quadcore 635 (OC to 4.0ghz) , ATI Radeon 5770 1GB (x2)

MacBook Pro C2D 2.8ghz, 9600m GT 512 iMac: C2D 2.0, X2600XT 256

 

Of course you are going to see it if you slow it way down... but still I have never seen any tearing the likes of these claims in Gears of War or any 360 game. Sure the tearing could be happening at the top and be unnoticed, but I never see the tearing that you keep finding. Is it possible that these are chance events and only happen given precise circumstances? Ie. character placement, on screen action, etc.