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Forums - Nintendo - Was Nintendo's 2008 flop of a lineup merely an issue with perception?

@Gamerace: I do largely agree, but Animal Crossing: Let's Go To The City have sold pretty well in relation to Animal Crossing: Wild World.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

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bdbdbd said:
@Gamerace: I do largely agree, but Animal Crossing: Let's Go To The City have sold pretty well in relation to Animal Crossing: Wild World.

It's also getting insane play time from each player (over 60 hours a peice and rising by over four hours per month) according to the Nintendo Channel.

 



68soul said:
trestres said:
And what can we say about 2009? It's far worse so far. 2 new games Punch Out and Excite Bots for the first half, thats 2 times less than last year which had SSBB, MKWii, Wii Fit and Endless Ocean.

Second half this year so far consists of Wii Sports Resort. 2009 is the real flop, 2008 was good in the first half, terrible in the second.

 

I suppose i won't be the first one to tell you, but why can't you think of WM+ as the only reason why second half of 2008 and first half of 2009 have seen so few 1st party titles released?

The console was sold-out, they didn't need to rush anything, and now they had all their time to do the extra-polish on all their future Wii titles...

Do you really think a company like Nintendo, in the top 5 of all japanese companies, pay its workers to do nothing at all for more than a year? Do you think such a company, who made billions and billions of profits in the last four years, hasn't the budget required to release many, many AAA titles in a near future?

What do you prefer: nice games released too fast, without WM+ controls, or great games released when they're ready, makin' the WM+ the new "king in town" thanks to awesome software makin' it a real "must-have"?

Wait til' E3, and prepare to be surprised... and i hope that after it, i will never, ever read again the constant rant you've been posting here for months and months... i think you're a nice guy, but you can be... yeah, quite boring...

 

Noa is the key here. Worst company out there by far. Nintendo of Japan and most of the times NoE get the games. NoA barely publishes games anymore, and I've given you the proof.

I'm not mad at Nintendo, I'm mad at NOA, and don't expect big things at E3, because then after it finishes, I'll see you side by side with me ranting, although you will be the one pissed, I won't since I know 2009 will be more lackluster than 2008. If the rumoured Wii Fit plus is their big holiday hit, I guess it's game over for me.

 



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No, I do not think that the Wii line up was a flop. Nintendo is carrying the flag for the Wii all by themselves. Therefore they had to release those games when they did. Now those teams are free to work on new IPs for the rest of this gen. The only problem that the Wii suffers from is the lack of 3rd party core games. This magnifies the lack of core games from Nintendo by a factor of 10. If third parties were doing for the Wii what they are doing for the Xbox 360 and the PS3 we would not care that Nintendo has not released a core game in a while. We'd be to busy discussing the core games developed by third parties. Hence the failure of third parties to capitalize on the success of the Wii.



If Nintendo is successful at the moment, it’s because they are good, and I cannot blame them for that. What we should do is try to be just as good.----Laurent Benadiba

 

patjuan32 said:
No, I do not think that the Wii line up was a flop. Nintendo is carrying the flag for the Wii all by themselves. Therefore they had to release those games when they did. Now those teams are free to work on new IPs for the rest of this gen. The only problem that the Wii suffers from is the lack of 3rd party core games. This magnifies the lack of core games from Nintendo by a factor of 10. If third parties were doing for the Wii what they are doing for the Xbox 360 and the PS3 we would not care that Nintendo has not released a core game in a while. We'd be to busy discussing the core games developed by third parties. Hence the failure of third parties to capitalize on the success of the Wii.

 

Stop blaiming third parties all the time.

 

You will all admit that the core landscape is pretty bare on the Wii so any half decent core title released by a third party should do extremly well and still we have ahem sales from title like madworld.

 

Titles like Re1 or Motorstorm didn't sell 2 millions units on the PS3 because they were crazy good, they did because at the time there wasn't much competition on the console ( heck Haze sold 700k because the PS3 only had 2 shooters when it released) so users threw themselves at any half decent title that was released.

 

The lack of third parties core title on the Wii should help push like mad any core title that gets released, and it doesn't................



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

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Onyxmeth said:

Yup you're damn right this is notoriously late. I just had a minor thought and I figure I let all of you get away with your nonsense topics about nothing so now it's my turn damnit!

Everyone was mighty bummed about Nintendo's efforts last Fall. By everyone of course I'm referring to everyone that matters. Obviously if you disagree with that statement, you do not fit into the category of mattering. People thought it was a disservice to have the Fall lineup consist of Animal Crossing, Wii Music and Wario Land: Shake It. I thought about it though. Nintendo had a lot of major, major hits last year, and there was a portion of last year that console owners were freaking giddy about...the first half. While a whole lot of nothing was being released by first parties on those other two consoles that we will not mention, Nintendo was releasing it's real lineup.

So I began to think, which comes easier as the Jameson flows more quickly into my system, and it dawned on me. The problem was always the Fall lineup. There was no bitching until we found out what it was. However, it seemed that everyone had forgotten what graced the console in the first six months. People expect to get scraps in the first half of the year and then get a robust three course meal in the second half. Nintendo did it backwards. To conclude, 2008 was just fine if you look at the releases in reverse!

January-
February-Animal Crossing: City Folk
March-Wii Music
April-Wario Land: Shake It
May-Mario Super Sluggers
June-
July-Wii Fit
August-Mario Kart Wii
September-
October-Super Smash Bros Brawl
November-
December-Endless Ocean

With Brawl, Mario Kart and Wii Fit coming out towards the end of the year as opposed to the beginning, it makes the Fall lineup look stronger, which is all you folks really give a shit about since you don't mind sitting stagnant in the Spring time with lower profile games. What's amazing is that no games needed to be added to beef up the lineup. I just pulled the old switcheroo and you folks didn't get anything other than what you already had, you just get it later, and yet you'd be happier this way.

Anyhoos, respond constructively. Do not deconstruct or implode and/or explode in the topic. Moderators are watching...

Back to irish whiskey and celt music.

 

I do the same in that state, unfortunatley my threads never end to well.

I am sure you have witnessed some of them.

Thinking and whiskey never ends well next day when I check my posts.

 



 

 

 

 

trestres said:
68soul said:
trestres said:
And what can we say about 2009? It's far worse so far. 2 new games Punch Out and Excite Bots for the first half, thats 2 times less than last year which had SSBB, MKWii, Wii Fit and Endless Ocean.

Second half this year so far consists of Wii Sports Resort. 2009 is the real flop, 2008 was good in the first half, terrible in the second.

 

I suppose i won't be the first one to tell you, but why can't you think of WM+ as the only reason why second half of 2008 and first half of 2009 have seen so few 1st party titles released?

The console was sold-out, they didn't need to rush anything, and now they had all their time to do the extra-polish on all their future Wii titles...

Do you really think a company like Nintendo, in the top 5 of all japanese companies, pay its workers to do nothing at all for more than a year? Do you think such a company, who made billions and billions of profits in the last four years, hasn't the budget required to release many, many AAA titles in a near future?

What do you prefer: nice games released too fast, without WM+ controls, or great games released when they're ready, makin' the WM+ the new "king in town" thanks to awesome software makin' it a real "must-have"?

Wait til' E3, and prepare to be surprised... and i hope that after it, i will never, ever read again the constant rant you've been posting here for months and months... i think you're a nice guy, but you can be... yeah, quite boring...

 

Noa is the key here. Worst company out there by far. Nintendo of Japan and most of the times NoE get the games. NoA barely publishes games anymore, and I've given you the proof.

I'm not mad at Nintendo, I'm mad at NOA, and don't expect big things at E3, because then after it finishes, I'll see you side by side with me ranting, although you will be the one pissed, I won't since I know 2009 will be more lackluster than 2008. If the rumoured Wii Fit plus is their big holiday hit, I guess it's game over for me.

 

 

You know, for years, it was the complete opposite: Europe never had any Chrono Trigger, Europe never had any Mario RPG, and the list goes on and on... and i don't even mention the sometimes incredible delays we had to endure...

The fact we've got Disaster, and America didn't? Yeah, i still don't get it...

I've played the game... i've bought it in 2nd hand, cos' i was too scared to buy it full price (because of the Nintendo attitude), and it was in fact an excellent surprise... but the way Nintendo managed the release: no release in America (and so no reviews on the US websites and no US press), no ads in Europe, nothing: it's just as they felt ashamed to release it, when there was actually no shame at all to have...

Why buy Monolith if you treat their games that way? Sure, Monolith is not an action dev, and maybe they should stick to what they do best, RPGs... but for a first try, Disaster was actually not a disaster at all...

Now, about the "lackluster" future of Wii... let's try to stay positive, ok? :)

Maybe i will be the one disappointed, maybe... but there are far more chances for you to be pleasantly surprised, we're talkin' about Nintendo here, and Nintendo has always been two-faced: you know it, i know it, any Nintendo lover out there knows it... they can the best and the worst company of this world at the same time, and that's why many fans are so happy and so upset at the same time...

 

 



 

"A beautiful drawing in 480i will stay beautiful forever...

and an ugly drawing in 1080p will stay ugly forever..."

That's a very typical All-Nintendo Lineup. Of course they have never been able to keep that up year after year.

@OP regarding your question: maybe you should ask your thumbs ;)



@Ail: Core audience actually plays games outside core games. That shouldn't surprise anyone. If there's lack of good core games, core gamers may be as likely to pick up a good new audience game as well as mediocre core game.

Resistance and Motorstorm sold largely because of being bundled. They were pretty much the only worthwile titles in the Starter Pack.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

I would hardly say 2008 was a flop for Nintendo.

They released their fastest selling game of all time, Brawl. And then there's MKWii and Wii Fit, which I obviously don't need to elaborate on. And several other multi-million sellers and successful titles as well.



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