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Forums - Nintendo - Punch-Out!! - The first Nintendo game to have Wii disc space problems

Is there a reason for the painful red text?



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Millennium said:
I question the competency of this programmer if disc space was a problem for storing unlockables. There is no need to store more than a single bit for flags, or maybe 64 bits for counters (and those would have to be some big frickin counters). You could fit literally thousands of these in a single Wii block: at least a full order of magnitude more than any game has ever done, and two orders more than most.

How much space is this idiot wasting if he's running into trouble with a full 512 megabytes of space?

Oh, I get it.  This is sarcasm...



Words Of Wisdom said:
Millennium said:
I question the competency of this programmer if disc space was a problem for storing unlockables. There is no need to store more than a single bit for flags, or maybe 64 bits for counters (and those would have to be some big frickin counters). You could fit literally thousands of these in a single Wii block: at least a full order of magnitude more than any game has ever done, and two orders more than most.

How much space is this idiot wasting if he's running into trouble with a full 512 megabytes of space?

Oh, I get it.  This is sarcasm...

you missed his edit

 




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nordlead said:
Words Of Wisdom said:
Millennium said:
I question the competency of this programmer if disc space was a problem for storing unlockables. There is no need to store more than a single bit for flags, or maybe 64 bits for counters (and those would have to be some big frickin counters). You could fit literally thousands of these in a single Wii block: at least a full order of magnitude more than any game has ever done, and two orders more than most.

How much space is this idiot wasting if he's running into trouble with a full 512 megabytes of space?

Oh, I get it.  This is sarcasm...

you missed his edit

 

Quoted and came back to it.  I totally thought it was serious at first.



This is wonderful news. I can't wait to see what the extra modes are. I want virtual rope jumping with two remotes.



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twesterm said:
Is there a reason for the painful red text?

 

 

I just put a color on it to differentiate my post from the actual article. I figured red would be the least painful. I can change it to a different color if you want.



huh. this makes no sense. punch out has more content than brawl. well bring on more chareters.



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I find it hard, in fact impossible to believe, that this game packs more than Brawl.



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Majin-Tenshinhan said:
twesterm said:
Is there a reason for the painful red text?

 

 

I just put a color on it to differentiate my post from the actual article. I figured red would be the least painful. I can change it to a different color if you want.

 

Yes please!  :-p

Red text on a dark background is annoying enough but red non-bolded text on a light background is unforgivable.  >_<

 



Sounds good.

I thought this game was going to lack content.

Maybe they should have an option available (like the N64 expansion pack), where certain minor things can be unlocked with the presence of the Wii Shop Channel and an SD card.

Call of Duty: World at War got a few extra features on the Wii. This game might as well too!



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