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Forums - Nintendo - Punch-Out!! - The first Nintendo game to have Wii disc space problems

I saw this before, and this is one of the reasons I've decided that I'm going to buy it. Before I didn't think it would last me much longer than a week, but if it has this much content, it should keep me playing pretty long.



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They could easily release all of it on two discs.



Here's to future DLC...



Using 2 discs or a dual layered disc costs more. I don't think there is box packaging ready for a 2 disc game yet.



The rEVOLution is not being televised

Viper1 said:
Using 2 discs or a dual layered disc costs more. I don't think there is box packaging ready for a 2 disc game yet.

 

 How much more, 50 cent? :/



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or double couche dvd like SSBB

9 giga it enouth no?



They did say they had a lot of videos up for all the characters and such, and FMV (aside from the hundreds of musical tracks) were what pushed Brawl over the top (and the lack thereof is what kept other meaty games like Metroid Prime 3 and Galaxy well under the limit). A solid block of FMV would help, but i am willing to bet this is a single-layer thing also.



Monster Hunter: pissing me off since 2010.

I question the competency of this programmer if disc space was a problem for storing unlockables. There is no need to store more than a single bit for flags, or maybe 64 bits for counters (and those would have to be some big frickin counters). You could fit literally thousands of these in a single Wii block: at least a full order of magnitude more than any game has ever done, and two orders more than most.

How much space is this idiot wasting if he's running into trouble with a full 512 megabytes of space?

Of course, I could have mistaken "disc space" for space on the internal storage, being the massive dork that I am. Still, I'll leave the post up as a record.



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Gamerace said:
Brawl did dual-layer and is the only game to do so as far as I know. I highly doubt Punch-out has more content than Brawl but I would believe they max. out a single layer.

 

No kidding -- Brawl was huge.  Over 300 high quality songs from Nintendo (and other) games including the likes of Metal Gear Solid.  It has tons of levels, tons of extras.  I can't imagine Punch Out has more.

I bet it's just single layer.



Millennium said:

I question the competency of this programmer if disc space was a problem for storing unlockables. There is no need to store more than a single bit for flags, or maybe 64 bits for counters (and those would have to be some big frickin counters). You could fit literally thousands of these in a single Wii block: at least a full order of magnitude more than any game has ever done, and two orders more than most.

How much space is this idiot wasting if he's running into trouble with a full 512 megabytes of space?

Of course, I could have mistaken "disc space" for space on the internal storage, being the massive dork that I am. Still, I'll leave the post up as a record.

 

this post made me lol




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