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Forums - Sony - UT3 PS3 framerate

TheBigFatJ said:
canch said:

I never played the PS3/Xbox versions of Unreal III but what is the normal frame rate for the Ps3, 30fps or 60fps ?

I do own it on the PC and frame rates are 60fps constant, high details @ 1680 x 1050

 

Consoles are very weak compared to the PC. 

The PS3, in particular, seems to have framerate problems in high end FPS games.  The reported Killzone 2 framerates have been well below 30 most of the time.  And UT3 seems to suffer from the same very low framerate issue. 

Generally speaking, you want about twice the framerate as you can see.  So if you can see the difference between 30 and 35 FPS, you'll probably want about 70 fps.  This is because input is lagged two frames in the case of standard double buffering, and three frames in the case of triple buffering.  For casual shooter fans, input lag might not even be something they notice but for hardcore competitive FPS fans, you want to mitigate input lag to the extent possible.

Well below 30fps? Most of the time? Not from what I've played, and certainly not from the digital foundry video I saw....It does dip below 30, but for the most part it's so minute a variance it's inconsequential. To say ''well below 30 most of the time'' is an exaggeration. Not trying to be a jerk, but am I wrong?

 



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

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ive had this game twice and it ran perfectly on mine.

the only map that really jittered was one of the lego maps, apart from that ut3 runs superb on ps3



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Question... Ever since I got a new router, everytime I try to play UT3 it completely logs me off of PSN :(
Is there anyway to fix this?



thanks guys. after some hours testing the game I can confirm that most of the time it runs very smoothly.
I just noticed some framerate problems on tarlon but nothing big or game breaking.



COKTOE said:
TheBigFatJ said:
canch said:

I never played the PS3/Xbox versions of Unreal III but what is the normal frame rate for the Ps3, 30fps or 60fps ?

I do own it on the PC and frame rates are 60fps constant, high details @ 1680 x 1050

 

Consoles are very weak compared to the PC. 

The PS3, in particular, seems to have framerate problems in high end FPS games.  The reported Killzone 2 framerates have been well below 30 most of the time.  And UT3 seems to suffer from the same very low framerate issue. 

Generally speaking, you want about twice the framerate as you can see.  So if you can see the difference between 30 and 35 FPS, you'll probably want about 70 fps.  This is because input is lagged two frames in the case of standard double buffering, and three frames in the case of triple buffering.  For casual shooter fans, input lag might not even be something they notice but for hardcore competitive FPS fans, you want to mitigate input lag to the extent possible.

Well below 30fps? Most of the time? Not from what I've played, and certainly not from the digital foundry video I saw....It does dip below 30, but for the most part it's so minute a variance it's inconsequential. To say ''well below 30 most of the time'' is an exaggeration. Not trying to be a jerk, but am I wrong?

 

http://img4.imageshack.us/img4/8586/killzone1xl2.jpg

If you look at the graph, you'll notice that it occationally reaches 30fps, which is its ceiling.  I, personally, am not interested in slower / less responsive FPS games which is why I prefer 60fps games (like Metroid Prime 3).  Lower framerates are particularly bad for online games.

It spends a good deal of time between 20fps and 30fps as well.  They use a pretty good motion blur algorithm to hide the bad framerate visually, but FPS lovers will recognize the slow input and will be quickly put off.  People who play games more casually (sometimes these people don't game on the PC) may not realize just how bad it is.

 



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I see....



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

ok guys this is getting out of hand. I really didn't want to start a flame war.
just wanted some help.



It's the bots. Many bots on the screen will bring the framerate down by alot.

It gets even worse with splitscreen.



http://soundcloud.com/cathode

PSN: Parasitic_Link

Parasitic said:
It's the bots. Many bots on the screen will bring the framerate down by alot.

It gets even worse with splitscreen.

 

you are right. I tested the same map online but with less people on it and it didn't have any framerate problems.

 

and WHAT THE HELL at your sig!?! I can't close my eyes anymore. I'll always see them.



TheBigFatJ said:
canch said:

I never played the PS3/Xbox versions of Unreal III but what is the normal frame rate for the Ps3, 30fps or 60fps ?

I do own it on the PC and frame rates are 60fps constant, high details @ 1680 x 1050

 

Consoles are very weak compared to the PC. 

The PS3, in particular, seems to have framerate problems in high end FPS games.  The reported Killzone 2 framerates have been well below 30 most of the time.  And UT3 seems to suffer from the same very low framerate issue. 

Generally speaking, you want about twice the framerate as you can see.  So if you can see the difference between 30 and 35 FPS, you'll probably want about 70 fps.  This is because input is lagged two frames in the case of standard double buffering, and three frames in the case of triple buffering.  For casual shooter fans, input lag might not even be something they notice but for hardcore competitive FPS fans, you want to mitigate input lag to the extent possible.

Huh! do you even own killzone?  There are no frame rate drops, I have turned the game over twice now and have not seen anything like what you are talking about.  the cell is outstanding when it comes to handling fps, plus if you are talking about online then maybe you are talking about having a laggy connection.  This is probably due to a couple of guys with bad connections.  I play ut3 a lot and I have never since the last couple of patches experienced any lag either, basically killzone  runs at 30 fps locked and ut3 runs at like 45 to 60 fps (mods that give super speed are great).