TheBigFatJ said:
Consoles are very weak compared to the PC. The PS3, in particular, seems to have framerate problems in high end FPS games. The reported Killzone 2 framerates have been well below 30 most of the time. And UT3 seems to suffer from the same very low framerate issue. Generally speaking, you want about twice the framerate as you can see. So if you can see the difference between 30 and 35 FPS, you'll probably want about 70 fps. This is because input is lagged two frames in the case of standard double buffering, and three frames in the case of triple buffering. For casual shooter fans, input lag might not even be something they notice but for hardcore competitive FPS fans, you want to mitigate input lag to the extent possible. |
Well below 30fps? Most of the time? Not from what I've played, and certainly not from the digital foundry video I saw....It does dip below 30, but for the most part it's so minute a variance it's inconsequential. To say ''well below 30 most of the time'' is an exaggeration. Not trying to be a jerk, but am I wrong?
- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."










