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Forums - Nintendo - What do you want the next console Zelda to be like?

I want it to be very good!




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Nintendo ID: Mako91                  3DS code: 4167-4543-6089

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RCTjunkie said:
Majora's Mask related, but somehow make the time limit less annoying. (5 days instead of 3)
That's the thing about Majora's Mask three days thing. It was annoying and stressful, but somehow brought the whole game together and created a masterpiece.

The reason it was so great is because it was stressful... You can always feel the impending doom above you and the clock is ticking. You don't feel like Majora is just there doing nothing... And you can't take your time like in OoT or Twilight Princess... Where Ganondorf seems to do nothing but wait for you to come.

Oh and there was a song to slow down time (about half speed)... It gave you basically double the time. I think it was more than enough.



lolita said:
RCTjunkie said:
Majora's Mask related, but somehow make the time limit less annoying. (5 days instead of 3)
That's the thing about Majora's Mask three days thing. It was annoying and stressful, but somehow brought the whole game together and created a masterpiece.

The reason it was so great is because it was stressful... You can always feel the impending doom above you and the clock is ticking. You don't feel like Majora is just there doing nothing... And you can't take your time like in OoT or Twilight Princess... Where Ganondorf seems to do nothing but wait for you to come.

Oh and there was a song to slow down time (about half speed)... It gave you basically double the time. I think it was more than enough.

Paragraph 1: That's what made it so great. It was realistic. People did stuff, not stand in one place all of the time, which made some very fun side quest.

Paragraph 2: That wasn't enough time for a lot of people and turned away much. I think five days would be better, and add more side quest.



KOTOR-esque Zelda. Do eet. In the globetrotting sort of sense with an epic plot.

Mario's in space, space is in space, why the fuck not?



I want it harder uhm….

And it would be cool if they cold make it part sea part land. Like a mix between Wind Waker and TP. Don’t care that much about the stile as they have proven that whatever they make it will be cool.



    R.I.P Mr Iwata :'(

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How about a Zelda where Link is in a new Hyrule a millenium after the events of WW and PH, after they've found a new land etc..

I don't think I'd like to see Hyrule again for a while.. Unless it's revamped and it's a game about the flood.. Otherwise, give us a new land Nintendo!



 

RCTjunkie said:
lolita said:
RCTjunkie said:
Majora's Mask related, but somehow make the time limit less annoying. (5 days instead of 3)
That's the thing about Majora's Mask three days thing. It was annoying and stressful, but somehow brought the whole game together and created a masterpiece.

The reason it was so great is because it was stressful... You can always feel the impending doom above you and the clock is ticking. You don't feel like Majora is just there doing nothing... And you can't take your time like in OoT or Twilight Princess... Where Ganondorf seems to do nothing but wait for you to come.

Oh and there was a song to slow down time (about half speed)... It gave you basically double the time. I think it was more than enough.

Paragraph 1: That's what made it so great. It was realistic. People did stuff, not stand in one place all of the time, which made some very fun side quest.

Paragraph 2: That wasn't enough time for a lot of people and turned away much. I think five days would be better, and add more side quest.

 

Er... are you sure you actually played that game? There were more side quests in Majora's Mask than any other Zelda by far. It's famous for it in fact. What made Majora's Mask so awesome was that the amount of sidequests and character interaction far exceeded anything else.

Also you never really had a time limit, because everything important you did, and every sidequest you completed, would be saved. The time slowing song gave you 6 days of game time, which is a lot of time to not get anything done. If you accomplished even one thing in that time you didn't waste it, and you could start the clock again. It was never overly pressuring, but it gave an interesting style to the game that nothing else has managed to pull off since.



^ Exactly. MM had tons and tons and tons of sidequests, it was marvelous! :) Also the time-limit thing was great, besides like other people here siad, you could slow it down, and all the important stuff got saved if you went back in time anyway. I love that game to death. It's easily one of my favourite games ever.



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naznatips said: 

Er... are you sure you actually played that game? There were more side quests in Majora's Mask than any other Zelda by far. It's famous for it in fact. What made Majora's Mask so awesome was that the amount of sidequests and character interaction far exceeded anything else.

Also you never really had a time limit, because everything important you did, and every sidequest you completed, would be saved. The time slowing song gave you 6 days of game time, which is a lot of time to not get anything done. If you accomplished even one thing in that time you didn't waste it, and you could start the clock again. It was never overly pressuring, but it gave an interesting style to the game that nothing else has managed to pull off since.

 

 I meant to add an s to side quest. Sorry.

And even if I did agree that three days was enough, a lot of Zelda players will fear that it's not enough time like back in the N64 days, and Nintendo wanted to reach the hardcore AND the new gamers now. New gamers will need more time to finish the game, so five days would looks less intimidating. And I didn't say the difficulty would be the same. The extra two days could add a little more difficulty and expantion to the temples and side quests



I hope they don't return to any game-specific mechanics from previous games. I want something new and just as engaging as the 3-day system.

The dual-world motif that's been prevalent in LttP, Ocarina, and Twilight Princess can be safely left behind, too.