RCTjunkie said:
Paragraph 1: That's what made it so great. It was realistic. People did stuff, not stand in one place all of the time, which made some very fun side quest. Paragraph 2: That wasn't enough time for a lot of people and turned away much. I think five days would be better, and add more side quest. |
Er... are you sure you actually played that game? There were more side quests in Majora's Mask than any other Zelda by far. It's famous for it in fact. What made Majora's Mask so awesome was that the amount of sidequests and character interaction far exceeded anything else.
Also you never really had a time limit, because everything important you did, and every sidequest you completed, would be saved. The time slowing song gave you 6 days of game time, which is a lot of time to not get anything done. If you accomplished even one thing in that time you didn't waste it, and you could start the clock again. It was never overly pressuring, but it gave an interesting style to the game that nothing else has managed to pull off since.








