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RCTjunkie said:
lolita said:
RCTjunkie said:
Majora's Mask related, but somehow make the time limit less annoying. (5 days instead of 3)
That's the thing about Majora's Mask three days thing. It was annoying and stressful, but somehow brought the whole game together and created a masterpiece.

The reason it was so great is because it was stressful... You can always feel the impending doom above you and the clock is ticking. You don't feel like Majora is just there doing nothing... And you can't take your time like in OoT or Twilight Princess... Where Ganondorf seems to do nothing but wait for you to come.

Oh and there was a song to slow down time (about half speed)... It gave you basically double the time. I think it was more than enough.

Paragraph 1: That's what made it so great. It was realistic. People did stuff, not stand in one place all of the time, which made some very fun side quest.

Paragraph 2: That wasn't enough time for a lot of people and turned away much. I think five days would be better, and add more side quest.

 

Er... are you sure you actually played that game? There were more side quests in Majora's Mask than any other Zelda by far. It's famous for it in fact. What made Majora's Mask so awesome was that the amount of sidequests and character interaction far exceeded anything else.

Also you never really had a time limit, because everything important you did, and every sidequest you completed, would be saved. The time slowing song gave you 6 days of game time, which is a lot of time to not get anything done. If you accomplished even one thing in that time you didn't waste it, and you could start the clock again. It was never overly pressuring, but it gave an interesting style to the game that nothing else has managed to pull off since.