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naznatips said: 

Er... are you sure you actually played that game? There were more side quests in Majora's Mask than any other Zelda by far. It's famous for it in fact. What made Majora's Mask so awesome was that the amount of sidequests and character interaction far exceeded anything else.

Also you never really had a time limit, because everything important you did, and every sidequest you completed, would be saved. The time slowing song gave you 6 days of game time, which is a lot of time to not get anything done. If you accomplished even one thing in that time you didn't waste it, and you could start the clock again. It was never overly pressuring, but it gave an interesting style to the game that nothing else has managed to pull off since.

 

 I meant to add an s to side quest. Sorry.

And even if I did agree that three days was enough, a lot of Zelda players will fear that it's not enough time like back in the N64 days, and Nintendo wanted to reach the hardcore AND the new gamers now. New gamers will need more time to finish the game, so five days would looks less intimidating. And I didn't say the difficulty would be the same. The extra two days could add a little more difficulty and expantion to the temples and side quests