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Killzone 2 devs: PS3 easier to develop for than PS2, simpler structure than Xbox 360/PC

Killzone 2 devs would have you believe the PS3 is easier to develop on than the PS2.

Hermen Hulst, Managing Director of Guerilla Games' has revealed some thoughts on being developer for Sony's consoles:

"If you are native to PlayStation, our tech director doesn't say it's particularly difficult. It's specific, but it's not difficult like PS2 was difficult - PS2 was difficult to crack, but PS3 didn't take us a long time to get up and running."

Hulst concedes multiplatform developers could have take more issue working with the Playstation 3 "because it is very different" from other consoles.

Development Director Arjan Brussee added: "I actually think PS3 is a simpler architecture than some of the other consoles; you just have to have a certain mindset on how to address it. I think the Cell-based processor with the SPUs and the super high speed DSPs that you can throw all your calculation tasks at gives us a model that's way easier to program for, even for junior programmers, than the general purpose multi-core type of architecture, which the PC and Xbox 360 have."

http://www.examiner.com/x-3707-LA-Gaming-News-Examiner~y2009m4d3-PS3-easier-to-develop-for-than-PS2-simpler-structure-than-Xbox-360PC

Looks like all other devs that complained about the PS3 was just lazy.



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Duh hard development is a excuse, Itagki said the NES harder of somethin like that



Xxain said:
Duh hard development is a excuse, Itagki said the NES harder of somethin like that

 

u should get refunded , u were banned by mistake xD

ot: they don't know becuase they haven't tried to develop for the xbox360 yet



blackstar said:
Xxain said:
Duh hard development is a excuse, Itagki said the NES harder of somethin like that

 

u should get refunded , u were banned by mistake xD

ot: they don't know becuase they haven't tried to develop for the xbox360 yet


I just except it as my punishment....though it will take 4ever to get out the red, i feel like SONY

Xxain said:
blackstar said:
Xxain said:
Duh hard development is a excuse, Itagki said the NES harder of somethin like that

 

u should get refunded , u were banned by mistake xD

ot: they don't know becuase they haven't tried to develop for the xbox360 yet


 

I just except it as my punishment....though it will take 4ever to get out the red, i feel like SONY

 

ROFL :D



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PS2 better than PS3 confirmed.



@ Gilgamesh

Looks like all other devs that complained about the PS3 was just lazy.


I think the crucial factors with regard to the PS3 being hard or easy to work with has to do mostly with 2 factors.

1) State of the used game engine (can be 3rd party middleware) - Usage of Microsoft technology often makes it hard to port games to rival systems (I know devs who had hard times doing this, but with a lot of extra work achieved much more efficient results). Microsoft seem to try to make using their technology as easy as possible, but not using the most performance efficient approaches while going against the portable nature of the software.

Also the PS3 has 8 processors and thus requires advanced modern multi-threading game engines to take well advantage of.

2) Developer competence - Assuming the game company isn't entirely dependent on the state of 3rd party middleware, the PS3 requires some extra care. The Cell SPUs are excellent to help and take workload off the GPU and PPE, in addition to adding a lot of performance they are important to make everything run optimal. However programming for the SPUs requires some basic programming competence, knowledge about how things work under the hood, being able to do without some non-crucial conviences, but with the benefit of extreme performance potential.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

I've seen other developers say this in the past.

With the ps2, however, they just put up and shut up, because they knew that's where they'd make all their money.



" ...PS3 didn't take us a long time to get up and running."

O RLY? that's why it took guerilla only 5 years to finish killzone 2 eh



   

Improvements are caused by people who complain

Gilgamesh said:

Killzone 2 devs: PS3 easier to develop for than PS2, simpler structure than Xbox 360/PC

Killzone 2 devs would have you believe the PS3 is easier to develop on than the PS2.

Hermen Hulst, Managing Director of Guerilla Games' has revealed some thoughts on being developer for Sony's consoles:

"If you are native to PlayStation, our tech director doesn't say it's particularly difficult. It's specific, but it's not difficult like PS2 was difficult - PS2 was difficult to crack, but PS3 didn't take us a long time to get up and running."

Hulst concedes multiplatform developers could have take more issue working with the Playstation 3 "because it is very different" from other consoles.

Development Director Arjan Brussee added: "I actually think PS3 is a simpler architecture than some of the other consoles; you just have to have a certain mindset on how to address it. I think the Cell-based processor with the SPUs and the super high speed DSPs that you can throw all your calculation tasks at gives us a model that's way easier to program for, even for junior programmers, than the general purpose multi-core type of architecture, which the PC and Xbox 360 have."

http://www.examiner.com/x-3707-LA-Gaming-News-Examiner~y2009m4d3-PS3-easier-to-develop-for-than-PS2-simpler-structure-than-Xbox-360PC

Looks like all other devs that complained about the PS3 was just lazy.

 

So I guess the vast majority of developers that have made games for both the 360 and PS3 and claim the 360 is easier to develop for are just bullshitting us.  I guess all those games delayed for the PS3 were just lazy developers out partying too late at night or surfing too much on the net.  Hey you lazy developers, if you're reading this get back to work!