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Forums - Gaming - Why can't the 360 have lots of people in online matches yet the PS3 can????

Sardauk said:
deskpro2k3 said:
360 limitations. Some games is only possible on PS3.

It is not a question about limitations but choice they made.

Plus, the system the PS3 is using is a standard server/client architecture... even the wii could do that ...

Only blind idiots think it has something to do with the so-called superiority of the PS3....

 

Implementating a correct and dynamic P2P services is .... well... implementing a service indeed... and Sony is too poor to afford it ...

Sheesh. Such hostility. You are actually amusing me with your "logic". lol



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Akvod said:
king_of_the_castle said:
How many people does FFXI have?


It's a MMO, but that has nothing to do with hardware since you could play FFXI on the PS2.

That's the point, anyone saying x # of players is only possible on y console are fooling themselves.



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Tony_Parker said:
Well, Sardauk, maybe they should take care of YOU instead, since YOU're the one insulting me (you called me newbie, I used no personal attacks against you), and you just continued by using the word pest ;)

Please feel free to find any insulting comment against you in my posts ? There is none.

I just happen to disagree with you. I made multiple constructive messages, unlike you.

If you want to talk about online gaming on 360 and PS3, then be my guest and please answer my last post. I said PS3 experience was better since you could play with dozens of users simultaneously, like on Resistance 2 (64 people), Killzone 2 (32 people), or the future MAG (256 players).

I said it allowed a more strategic experience, by allowing huge scale battles...

I think it would be possible on the 360 too though, it just happens that there is no such game on the 360.

He's not saying your insulting him, he's calling you a troll.  There's a difference.  And you are a newbie and so am I.  Look at your profile, it says it.  And some 360 games use dedicated servers, most EA games do.



king_of_the_castle said:
Akvod said:
king_of_the_castle said:
How many people does FFXI have?


It's a MMO, but that has nothing to do with hardware since you could play FFXI on the PS2.

That's the point, anyone saying x # of players is only possible on y console are fooling themselves.

FFXI can have massive amount of lag in 1 area/zone. You cant even see all the players if the number goes over 30. frame rate drops then you cant see monsters etc.... Trust me, I know. There is a max number of players that can be in one area/server. And thats some of the PS2 limitations.



I could be wrong but I thought a large portion of online games on XBox live were hosted on players XBox 360 ... If I'm right this would explain it.

If you are hosting a game on a dedicated server with adequate bandwith there isn't much of a technical reason why the XBox 360 could not have games that with 200+ gamers in them; but if you're dealing with the unreliable internet connections of users, and running the game on a system that is already running the client, it probably makes more sense to produce a game with fewer players in order to not have to worry about it becomming a laggy mess.

On top of that there is a certain level of practicality (from a development perspective) of not building a game around massive levels. If you're making an online only game that will sell 10+ Million copies you probably won't have to worry about this; but most online games lose the majority of their userbase within the first month or two after release, and if your game becomes known for being barren and empty because you can never get a full match it is unlikely that it will be remembered all that well.



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deskpro2k3 said:
king_of_the_castle said:
Akvod said:
king_of_the_castle said:
How many people does FFXI have?


It's a MMO, but that has nothing to do with hardware since you could play FFXI on the PS2.

That's the point, anyone saying x # of players is only possible on y console are fooling themselves.

FFXI can have massive amount of lag in 1 area/zone. You cant even see all the players if the number goes over 30. frame rate drops then you cant see monsters etc.... Trust me, I know. There is a max number of players that can be in one area/server. And thats some of the PS2 limitations.


I don't remember lagging when I started off the game in the main towns with the auction house...



yea u gotta remember that mag has been in production since the ps3 was born and they are creating an entirely new server architecture for his game, sony has spent a lot getting this game out



Well I think we should all agree that whatever the case, Sony is doing a good job so far in increasing the number of players per match and are being competitive and contributing to the gaming industry.

I like huge player sizes. Of course, if you take a Halo 3 map or KZ2 map and stick 200+ players (is that even possible?) it'll be a cluster fuck. But if you have games similar to Battlefield, with huge maps and wide areas, then I think it's only appropriate to have a huge number of players in proportion to the huge maps.

So as long at the map is big, it shouldn't be a cluster fuck.



almcchesney said:
yea u gotta remember that mag has been in production since the ps3 was born and they are creating an entirely new server architecture for his game, sony has spent a lot getting this game out

Link ?

I'm not sarcastic and really interested if somebody ask...



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.

Wait hold on I thought that Frontlines game had like 50+ people?



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