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Forums - Gaming - Namco: Tekken 6 on 360 WILL NOT be inferior

why in the hell, do ppl use the d-pad for fighters still. use the analog sticks, they work perfectly fine for me. i buy fighters and always use the analog sticks, using the d-pad just doesnt work anymore.



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Garnett said:
Badassbab said:
darendt said:
And that is why I will not buy it. They are gimping the PS3 version so the 360 version is "the same" Really why I dont buy Multi plat games in general.

 

What makes you say that when it's being ported from a PS3 based arcade hardware?

Its a friking fighting game,all you do is move 2d and throw super fast hits,nothing more nothing less,thats like complaing about not being able to karate in KZ2!

 

Here is my reasoning on this particular game. And let it be noted I love Tekken and have owned them all. First they tell us that they are having a very hard time getting the 360 to do what they need it to because the game was designed for the PS3. Now it is not going to be any different. Of coarse they are going to say its not going to be different, they want it to sell well on both platforms. So if the PS3 version is acceling at any aspect and they cant get the 360 to be the same, they will gimp the PS3 version to follow suit.  The fact the game was made based on PS3 hardware to begin with should mean its pretty much done on the PS3 side, release it already. They wont however because they need to make it the same on both platforms.



CGI-Quality said:
ROBOTECHHEAVEN said:
why in the hell, do ppl use the d-pad for fighters still. use the analog sticks, they work perfectly fine for me. i buy fighters and always use the analog sticks, using the d-pad just doesnt work anymore.

I'm sorry but, d-pad + fighter = win. I can't understand how you could play...say.... Street Fighter, with a thumbstick.

 

 

yeah, I agree with that for sure. Full stick on a game pad yes, thumbstick, no.



CGI-Quality said:

Namco: Tekken 6 on 360 will not be inferior

Christopher Reynolds 12:49, Thursday 2 April 2009

Tekken 6 director Katsuhiro Harada has said the 360 version of Namco's upcoming beat em' up will not be inferior to the PS3 version

"We want to dispel any fears that fans might have that the 360 version will be inferior [to the PS3 version]," said Harada. "We are making progress every day and we're quite confident."

Harada added that it has been a "big challenge" to develop Tekken 6 on the 360, as the game was originally designed for an arcade board based on similar architecture to the PS3.

“We are making progress every day and we're quite confident”

When it came to Sony's console, Harada said the potential of the PS3's hardware became more apparent during Tekken 6's development.

"As far as [the PS3's] potential goes, this is something we really noticed when developing Bloodline Rebellion. In the Tekken Project, when we talk about dividing the processing we say to “SPU it”. If you use the SPU’s capabilities properly and optimize the code accordingly you can pull a lot out of the hardware."

Harada previously said it was proving difficult to fit Tekken 6 onto a single DVD, and that the next iteration of the Xbox 360 could benefit from technology used in Tekken 6's development.

Follow the link for our full Tekken 6 interview with Katsuhiro Harada.

http://xbox-360.nowgamer.com/news/366/namco-tekken-on-360-will-not-be-inferior

 

Well that's good to know, at least make each version equal to please both fanbases. Every developer should be looking for ways to do away with inferior ports. What are your thoughts?

 

hmm.. i do hope they won't pull content out of the ps3 version just so that each version will be equal (thinking of space on the disc)

 



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Garnett said:
BMaker11 said:
Garnett said:
Baggins said:
CGI-Quality said:

Namco: Tekken 6 on 360 will not be inferior

Christopher Reynolds 12:49, Thursday 2 April 2009

Tekken 6 director Katsuhiro Harada has said the 360 version of Namco's upcoming beat em' up will not be inferior to the PS3 version

"We want to dispel any fears that fans might have that the 360 version will be inferior [to the PS3 version]," said Harada. "We are making progress every day and we're quite confident."

Harada added that it has been a "big challenge" to develop Tekken 6 on the 360, as the game was originally designed for an arcade board based on similar architecture to the PS3.

“We are making progress every day and we're quite confident”

When it came to Sony's console, Harada said the potential of the PS3's hardware became more apparent during Tekken 6's development.

"As far as [the PS3's] potential goes, this is something we really noticed when developing Bloodline Rebellion. In the Tekken Project, when we talk about dividing the processing we say to “SPU it”. If you use the SPU’s capabilities properly and optimize the code accordingly you can pull a lot out of the hardware."

Harada previously said it was proving difficult to fit Tekken 6 onto a single DVD, and that the next iteration of the Xbox 360 could benefit from technology used in Tekken 6's development.

Follow the link for our full Tekken 6 interview with Katsuhiro Harada.

http://xbox-360.nowgamer.com/news/366/namco-tekken-on-360-will-not-be-inferior

 

Well that's good to know, at least make each version equal to please both fanbases. Every developer should be looking for ways to do away with inferior ports. What are your thoughts?

Bullshit

Why do they keep coming out with this space issue? Everyone who knows anything about what takes up space on a disc knows that FMV is the only thing that is a concern. There isn't that much FMV on Tekken games, there would need to be more than an hours worth for it to even possibly be an issue at all and that's being generous.

Ridiculous crap that causes more stupid threads on sites like this from the ignorant and uninformed. I really wish they'd stop talking in layman's terms when they make these statements and give the readers some credit of intelligence!

 

I agree,how the hell do they need a FIFTY GIG! Disc for a FIGHTING Game?! They can put every single fighter from every fighing game in 1080p and STILL have 25 gigs left,they better include a 10 hour story for each person to do that much bragging.

 

Who said anything about 50GB? 360 discs can only hold 9GB, so if Tekken 6 was 9.1GB, it technically wouldn't fit

Just know that everytime a developer says "We're having trouble fitting the game on the 360 disc", it doesn't mean that they are filling up a Blu-ray

 

I was just about to say "Bring MkeB in here he can make anything happen" but i see you responded.

Also FYI 360 games can only be 6.8 gigs,so if its 6.9 then it wont fit :)

 

 

Yeah so it's pretty understandable then. Especially if they are loading the FMVs on in full HD.

 

Games gonna be awesome though.

 



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Baggins said:
hayeya_k said:
hard to fit on a single DVD ???
this means one thing and one thing only : HD MOVIES for all fighters !!!!!
SWEETTTTTTTTTTTTTTTTTT

 

 

HD movies could easily fit on a 6.8GB disc. Bluray quality video is overload and you don't need the stupid bitrates you see on a bluray disc. Also Bluray video has to follow certain standards and there is a lot of waste. The 360PS3 are more than capable of playing back h264 without GOP lengthkey frame etc limitations blah blah.

You can get HD quality video from a fresh source that is CGI (i.e no grain) at 5-6mbit easily using h264 (mpeg4avc).

That would mean they must have a 1 12 hour of video in HD + allowing about 4GB for game data which is a massive amount for a fighter, (I believe Soul Calibur 4 including ALL HD video was 4.5GB roughly) to even come close to making such a stupid claim - not a chance.

Soul calibur didn't really have any FMVs and not only that. Most cutscenes were the same reused with different chars... and all ingame. IE scripted.. so soul calibur being 4.5 gigs. Now imagine you have 2 hours of fmv cutscenes.. and more.. since tekken games are usually more than soul calibur (Atleast soul calibur 4. That game was lacking)



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CGI-Quality said:
Staude said:
CGI-Quality said:

Namco: Tekken 6 on 360 will not be inferior

Christopher Reynolds 12:49, Thursday 2 April 2009

Tekken 6 director Katsuhiro Harada has said the 360 version of Namco's upcoming beat em' up will not be inferior to the PS3 version

"We want to dispel any fears that fans might have that the 360 version will be inferior [to the PS3 version]," said Harada. "We are making progress every day and we're quite confident."

Harada added that it has been a "big challenge" to develop Tekken 6 on the 360, as the game was originally designed for an arcade board based on similar architecture to the PS3.

“We are making progress every day and we're quite confident”

When it came to Sony's console, Harada said the potential of the PS3's hardware became more apparent during Tekken 6's development.

"As far as [the PS3's] potential goes, this is something we really noticed when developing Bloodline Rebellion. In the Tekken Project, when we talk about dividing the processing we say to “SPU it”. If you use the SPU’s capabilities properly and optimize the code accordingly you can pull a lot out of the hardware."

Harada previously said it was proving difficult to fit Tekken 6 onto a single DVD, and that the next iteration of the Xbox 360 could benefit from technology used in Tekken 6's development.

Follow the link for our full Tekken 6 interview with Katsuhiro Harada.

http://xbox-360.nowgamer.com/news/366/namco-tekken-on-360-will-not-be-inferior

 

Well that's good to know, at least make each version equal to please both fanbases. Every developer should be looking for ways to do away with inferior ports. What are your thoughts?

 

hmm.. i do hope they won't pull content out of the ps3 version just so that each version will be equal (thinking of space on the disc)

 

Agreed....I gotta have the FULL Tekken on my Playstation

It's about the roots man!

 

 

Yea :p I have all tekken games and even if i had a 360 i'd still get it on the triple :p



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If there are any differences, they will be to minor for me to care.... but people will still bitch around about it...

"HOLY SHIT!!! Console A's floor has slightly more detailed cracks in on the ground for that square inch!! Console A version >>>>> Console B!!!! I mean just look at it in a still image and zoomed in x16!!!!!"



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