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Forums - Microsoft - Ex-Bungie Dev, Christian Allen, Confirms Killzone 2 Can Be Done On Xbox360

slow news day huh?



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SpartanFX said:
NNN2004 said:
Staude said:
selnor said:
^ The thing that springs to mind is that the 360 hasnt got any games from good developers that have gone for realistic graphics.

Big games like Halo 3, Gears 2, Mass Effect all went for art direction. KZ2 currently wins at the moment, but I bet my bottom dollar the 360 will have a couple of games that beat it's graphics this year. Mainly Alan Wake and Forza 3. Also I believe Risen will to.

Personally KZ2 is the ONLY game on PS3 that is better than 360 games. Gears 2 for me was and still has the best wow moment ever for graphics.

Mass Effect 2 will undoubtly look astonishing also. CRYEngine 3 games for 360 will also beat KZ2. But then PS3 will continue to improve as well. By the end of the gen both consoles will not outshine the other.

Like i said before. Cryengine has some good things and some bad things about it. Particular particle effects and Lightning. I don't believe what they've shown us so far outranks killzone 2.

 

Models and textures beat the hell out of it though..

 

Personally i've had the most wow moments in Uncharted and Metal Gear Solid 4. I'm not saying that as a "sony fan" response but that's how it is for me. For instance, there is no game with such an advanced animation system as uncharted.. and it has these beautiful visuals throughout with No loads in the game at all! Some of the best games ever have been released this gen and it only looks like it's getting better.

The thing the unreal engine excels at is mapping. The models aren't very advanced but because of bumps, specular, normals etc.. they manage to make some pretty impressive stuff..

Personally I'm not all for unreal engine games because they tend to have a look that crosses over. I don't mind them, but they don't really give me as much satisfaction visually as some propriatory engines. That's just me though. I can see how other people would think differently.

 

But really where the difference lies in the ps3 and the 360, is a place where you'll only minimally be able to tell visually. I do find it impressive that sony has managed to overtake the 360 visually even though it was launched much later, but if you look at the specs, the differences in games will be things such as physics, lightning,  AI.. stuff like that. Mostly things that the processor does.

 

 

killzone 2 have a good effects but dont forget that its have a low textures also.

 

 

lol,,,no it doesn't

Although I dont agree that KZ2's tectures are poor, it certainly isn't the best in the texture department.  There is quite a few parts of KZ2 where the texture detail is much lower.

 



HipHopGamer= Auto fail and no read through.



"If you've got them by the balls their hearts and minds will follow."

Quote by- The Imortal John Wayne, the original BADASS!

 

 

 

There are alot of good things to talk about in that interview but you guys choose to talk about the headline which has been discussed to death in theese forums.

There is nothing one of the two HD consoles can do which the other can´t come close enough to call it a draw.

Those of you who think other wise think with your preferences instead of logic.



Vaio - "Bury me at Milanello"      R.I.P AC Milan

In the 60's, people took acid to make the world weird.
Now the world is weird  and people take Prozac  to make it normal.

If laughing is the best medicine and marijuana makes you laugh

Is marijuana the best medicine?

"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind."

“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible.

THIS

"My experience has definitely pointed me to the 360, as that is what I’ve worked on"

he is speculating, he is not a ps3 programmer and didnt work on killzone 2



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection

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damndl0ser said:
HipHopGamer= Auto fail and no read through.

I'm glad I wasn't the only one thinking this. I read the interview but I took it with a grain of salt because HipHopGamer is a joke.



vaio said:
There are alot of good things to talk about in that interview but you guys choose to talk about the headline which has been discussed to death in theese forums.

There is nothing one of the two HD consoles can do which the other can´t come close enough to call it a draw.

Those of you who think other wise think with your preferences instead of logic.

This is impossible to prove, though.

Since the two consoles are too different to be ranked in a theoretical way, at any given moment, the only hard evidence we have on the issue is the quaility of existing games.

Leaving the silly headline aside, anyway, the weirdest answer was the one about OnLive. The developer mixed up digital distribution and streaming and didn't voice the obvious doubts any programmer has about the enterprise - in particular the viability of real-time high quality video compression and the unavoidable network lag. My conclusion is that he didn't really know what the OnLive guys promised.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

WereKitten said:
vaio said:
There are alot of good things to talk about in that interview but you guys choose to talk about the headline which has been discussed to death in theese forums.

There is nothing one of the two HD consoles can do which the other can´t come close enough to call it a draw.

Those of you who think other wise think with your preferences instead of logic.

This is impossible to prove, though.

Since the two consoles are too different to be ranked in a theoretical way, at any given moment, the only hard evidence we have on the issue is the quaility of existing games.

Leaving the silly headline aside, anyway, the weirdest answer was the one about OnLive. The developer mixed up digital distribution and streaming and didn't voice the obvious doubts any programmer has about the enterprise - in particular the viability of real-time high quality video compression and the unavoidable network lag. My conclusion is that he didn't really know what the OnLive guys promised.

It depends on who you ask. Multi-platform developers tend to go for the "Systems are relatively equal because of X,Y,T" for the most part. I tend to believe them more as they have to be intimately familiar with both architectures.

 



Tease.

damndl0ser said:
HipHopGamer= Auto fail and no read through.

wait a minute this is from HipHopgamer?????? OMG when are you guiys going to get that

"soure = HipHopGamer = NO one cares"

 

 



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection

lol ,really!!!! Then why halo3 looks like utter crap ?!!!!