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Forums - Microsoft - Final Fantasy XIII on X360 crippled? Not likely

Bitmap Frogs said:
BTFeather55 said:

Even though it won't be crippled just the dvd version rather than the blu-ray version, after the PS3 version sales a million + units in Japan later this year, the only thing the 360 version will really have any affect upon is adding a little more money to Square's coffers. It won't alter any success that the PS3 might have if the game was an exclusive worldwide. Other exclusives coming to the PS3 as a result of the game's sales in Japan like NG Sigma II will offset that.

 

Wrong. In the west, Final Fantasy is a major franchise. Being multiplatform, the uptick it will generate in hardware sales will be split.

In Japan however, things will be different. It'll be interesting to see if Final Fantasy can resurrect the ps3. Second runners have never caught up over there, ever. 

      We've seen three classic franchises in the past few months receive better sales in the West on PS3 than on 360.  Tomb Raider Underworld, Resident Evil 5, and Street Fighter IV have all sold better in the West on PS3 than they have on 360.  I would expect a game built from the ground up for PS3 then compressed to run on 360 would pretty much follow the same pattern. 

 



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BTFeather55 said:
Bitmap Frogs said:
BTFeather55 said:

Even though it won't be crippled just the dvd version rather than the blu-ray version, after the PS3 version sales a million + units in Japan later this year, the only thing the 360 version will really have any affect upon is adding a little more money to Square's coffers. It won't alter any success that the PS3 might have if the game was an exclusive worldwide. Other exclusives coming to the PS3 as a result of the game's sales in Japan like NG Sigma II will offset that.

 

Wrong. In the west, Final Fantasy is a major franchise. Being multiplatform, the uptick it will generate in hardware sales will be split.

In Japan however, things will be different. It'll be interesting to see if Final Fantasy can resurrect the ps3. Second runners have never caught up over there, ever. 

      We've seen three classic franchises in the past few months receive better sales in the West on PS3 than on 360.  Tomb Raider Underworld, Resident Evil 5, and Street Fighter IV have all sold better in the West on PS3 than they have on 360.  I would expect a game built from the ground up for PS3 then compressed to run on 360 would pretty much follow the same pattern. 

 

 

Right, because these franchises are now being shared. As Resi 5 recently demonstrated, both consoles get upticks from the shared franquee marchises. Final Fantasy won't be any different. 

By the way, the so called compression only has an effect on sound and CGI. Remember to display textures a console needs to load them, which means blu-ray means jack'n'shit. Gameplay assets (including in-engine rendered cutscenes) will remain unaffected by the disc format.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

Bitmap Frogs said:
BTFeather55 said:
Bitmap Frogs said:
BTFeather55 said:

Even though it won't be crippled just the dvd version rather than the blu-ray version, after the PS3 version sales a million + units in Japan later this year, the only thing the 360 version will really have any affect upon is adding a little more money to Square's coffers. It won't alter any success that the PS3 might have if the game was an exclusive worldwide. Other exclusives coming to the PS3 as a result of the game's sales in Japan like NG Sigma II will offset that.

 

Wrong. In the west, Final Fantasy is a major franchise. Being multiplatform, the uptick it will generate in hardware sales will be split.

In Japan however, things will be different. It'll be interesting to see if Final Fantasy can resurrect the ps3. Second runners have never caught up over there, ever. 

      We've seen three classic franchises in the past few months receive better sales in the West on PS3 than on 360.  Tomb Raider Underworld, Resident Evil 5, and Street Fighter IV have all sold better in the West on PS3 than they have on 360.  I would expect a game built from the ground up for PS3 then compressed to run on 360 would pretty much follow the same pattern. 

 

 

Right, because these franchises are now being shared. As Resi 5 recently demonstrated, both consoles get upticks from the shared franquee marchises. Final Fantasy won't be any different. 

By the way, the so called compression only has an effect on sound and CGI. Remember to display textures a console needs to load them, which means blu-ray means jack'n'shit. Gameplay assets (including in-engine rendered cutscenes) will remain unaffected by the disc format.

 

 There is a difference between a movie file that was created with a games engine:

http://www.youtube.com/watch?v=T2-swSqw2pY

http://www.youtube.com/watch?v=XhrIY1NApDs

And an actual ingame cutscene:

http://www.youtube.com/watch?v=_J7VNEFNjWw

http://www.youtube.com/watch?v=3sMOTRNAdLs

 

Don't get it twisted. The movie file uses much more memory.

And we've all seen RE 5 run so much smoother on 360 when theres only 2 enemies onscreen vs. 15 on PS3. As if a comparison mattered. RE5 was not built for PS3 from the ground up it was a multiplat port from day one.



Bitmap Frogs said:

 

...

By the way, the so called compression only has an effect on sound and CGI. Remember to display textures a console needs to load them, which means blu-ray means jack'n'shit. Gameplay assets (including in-engine rendered cutscenes) will remain unaffected by the disc format.

Unless they also compress the textures more on the 360 version, again to save space.

Remember that the more DVDs your game spans, the higher the license costs.

Edit:

how many DVDs did SO4 and LO span? Because I would find weird if a Final Fantasy game came in less discs than those... it wouldn't look good from a marketing point of view :)

 



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

So what if FFXIII uses 100% of the PS3's power? Give me a homebrew kit and in ten minutes I'll make a 'Hello World' program that uses 100% of the PS3's power. It means absolutely nothing, and will have no impact on the game's quality.

The 360 will probably feature compression in the textures and sound -not enough that a human being could possibly perceive the difference, but some nonetheless- and that will be that. Three discs, max.



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I'm still glad to hear that a game on any system is uping the ante in terms of power. 100% of the ps3 (which is arguably the strongest in terms of computing power) is a good high water mark for this generation.



DJSurface said:
selnor said:
'I said in another thread, ALL games use 100% of ANY consoles power. It's the way the code is used later in a consoles life that makes games look better.

Res 1 & PGR 3 for example used 100% of th power available, it's just now developers write much better code that utilizes the power better.

 

I have to disagree with you on this one.

That may have been true for the previous gen consoles... but the PS3 has what? 1 PPE and 7 SPEs and the 360 has 3 cores with 2 hardware threads each... or instruction pipelines... or whatever they are calling them.

 

So, if your game code makes use of the PS3's main PPE (it must), and 3 SPE... then you are using what? 100% of the computational potential of the cell? No.

You can measure average CPU usage this way.  The max (100%) being all the hardware threads never encountering a WAIT / IDLE / NOP (no operation) instruction.

Does it really mean anything at the end of the day? Probably not, but it IS definately possible that a game is not using 100% of a modern multi-hardware threaded CPU.

 

 

I see your point and it's very valid :) But it still boils down to developers code. They may not have had the knowledge before to usee all SPE's on PS3 or all 6 threads on 360, but they used 100% of what they knew how to do.

Even using all available threads, the next game code could still optimize the threads/SPE's better. So Square are definately talking BS. Naughty Dog said any dev stating % useage are talking bull, because code optimization gets better and better.

Remember Capcom saying Resi 4 wasnt at all possible on PS2. LOL. And look at Black last gen on PS2. :)



Bitmap Frogs said:
BTFeather55 said:
Bitmap Frogs said:
BTFeather55 said:

Even though it won't be crippled just the dvd version rather than the blu-ray version, after the PS3 version sales a million + units in Japan later this year, the only thing the 360 version will really have any affect upon is adding a little more money to Square's coffers. It won't alter any success that the PS3 might have if the game was an exclusive worldwide. Other exclusives coming to the PS3 as a result of the game's sales in Japan like NG Sigma II will offset that.

 

Wrong. In the west, Final Fantasy is a major franchise. Being multiplatform, the uptick it will generate in hardware sales will be split.

In Japan however, things will be different. It'll be interesting to see if Final Fantasy can resurrect the ps3. Second runners have never caught up over there, ever. 

      We've seen three classic franchises in the past few months receive better sales in the West on PS3 than on 360.  Tomb Raider Underworld, Resident Evil 5, and Street Fighter IV have all sold better in the West on PS3 than they have on 360.  I would expect a game built from the ground up for PS3 then compressed to run on 360 would pretty much follow the same pattern. 

 

 

Right, because these franchises are now being shared. As Resi 5 recently demonstrated, both consoles get upticks from the shared franquee marchises. Final Fantasy won't be any different. 

By the way, the so called compression only has an effect on sound and CGI. Remember to display textures a console needs to load them, which means blu-ray means jack'n'shit. Gameplay assets (including in-engine rendered cutscenes) will remain unaffected by the disc format.

     Yeah, but the only reason to play jrpgs is for the cutscenes that tell the story and to hear compisitions from the like of Uematsu.  So, if you don't have the best versions of the cutscenes and the best version of the music you're missing out on 80% of the most important aspects of jrpgs in general and Final Fantasy games in particular  

 



Heavens to Murgatoids.

WereKitten said:
Bitmap Frogs said:

 

...

By the way, the so called compression only has an effect on sound and CGI. Remember to display textures a console needs to load them, which means blu-ray means jack'n'shit. Gameplay assets (including in-engine rendered cutscenes) will remain unaffected by the disc format.

Unless they also compress the textures more on the 360 version, again to save space.

Remember that the more DVDs your game spans, the higher the license costs.

Edit:

how many DVDs did SO4 and LO span? Because I would find weird if a Final Fantasy game came in less discs than those... it wouldn't look good from a marketing point of view :)

 

 

That's what multidiscs are for.

Anyways, this whole thread is just a venting place for frustrated fans at the loss of major franchises, until we have both versions no comparisons will be possible.

 





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

BTFeather55 said:
Bitmap Frogs said:
BTFeather55 said:
Bitmap Frogs said:
BTFeather55 said:

Even though it won't be crippled just the dvd version rather than the blu-ray version, after the PS3 version sales a million + units in Japan later this year, the only thing the 360 version will really have any affect upon is adding a little more money to Square's coffers. It won't alter any success that the PS3 might have if the game was an exclusive worldwide. Other exclusives coming to the PS3 as a result of the game's sales in Japan like NG Sigma II will offset that.

 

Wrong. In the west, Final Fantasy is a major franchise. Being multiplatform, the uptick it will generate in hardware sales will be split.

In Japan however, things will be different. It'll be interesting to see if Final Fantasy can resurrect the ps3. Second runners have never caught up over there, ever. 

      We've seen three classic franchises in the past few months receive better sales in the West on PS3 than on 360.  Tomb Raider Underworld, Resident Evil 5, and Street Fighter IV have all sold better in the West on PS3 than they have on 360.  I would expect a game built from the ground up for PS3 then compressed to run on 360 would pretty much follow the same pattern. 

 

 

Right, because these franchises are now being shared. As Resi 5 recently demonstrated, both consoles get upticks from the shared franquee marchises. Final Fantasy won't be any different. 

By the way, the so called compression only has an effect on sound and CGI. Remember to display textures a console needs to load them, which means blu-ray means jack'n'shit. Gameplay assets (including in-engine rendered cutscenes) will remain unaffected by the disc format.

     Yeah, but the only reason to play jrpgs is for the cutscenes that tell the story and to hear compisitions from the like of Uematsu.  So, if you don't have the best versions of the cutscenes and the best version of the music you're missing out on 80% of the most important aspects of jrpgs in general and Final Fantasy games in particular  

 

 

Keep telling you that. How many thousands of dollars have you invested in speakers and amps? You not only need a discerning ear but also a really good rig to discern uncompressed audio. I do own and have tested audiophile-grade and sound-studio grade equipment and I tell you some benefits of uncompressed audio are even lost on high end gear because of built-in frequency cut-off.

But hey, whatever helps you sleep at night.

 





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).