Bitmap Frogs said:
BTFeather55 said:
Bitmap Frogs said:
BTFeather55 said:
Even though it won't be crippled just the dvd version rather than the blu-ray version, after the PS3 version sales a million + units in Japan later this year, the only thing the 360 version will really have any affect upon is adding a little more money to Square's coffers. It won't alter any success that the PS3 might have if the game was an exclusive worldwide. Other exclusives coming to the PS3 as a result of the game's sales in Japan like NG Sigma II will offset that. |
Wrong. In the west, Final Fantasy is a major franchise. Being multiplatform, the uptick it will generate in hardware sales will be split.
In Japan however, things will be different. It'll be interesting to see if Final Fantasy can resurrect the ps3. Second runners have never caught up over there, ever.
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We've seen three classic franchises in the past few months receive better sales in the West on PS3 than on 360. Tomb Raider Underworld, Resident Evil 5, and Street Fighter IV have all sold better in the West on PS3 than they have on 360. I would expect a game built from the ground up for PS3 then compressed to run on 360 would pretty much follow the same pattern.
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Right, because these franchises are now being shared. As Resi 5 recently demonstrated, both consoles get upticks from the shared franquee marchises. Final Fantasy won't be any different.
By the way, the so called compression only has an effect on sound and CGI. Remember to display textures a console needs to load them, which means blu-ray means jack'n'shit. Gameplay assets (including in-engine rendered cutscenes) will remain unaffected by the disc format.
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There is a difference between a movie file that was created with a games engine:
http://www.youtube.com/watch?v=T2-swSqw2pY
http://www.youtube.com/watch?v=XhrIY1NApDs
And an actual ingame cutscene:
http://www.youtube.com/watch?v=_J7VNEFNjWw
http://www.youtube.com/watch?v=3sMOTRNAdLs
Don't get it twisted. The movie file uses much more memory.
And we've all seen RE 5 run so much smoother on 360 when theres only 2 enemies onscreen vs. 15 on PS3. As if a comparison mattered. RE5 was not built for PS3 from the ground up it was a multiplat port from day one.