At least not Crysis as it plays on PC. It's not the CPU (Cell or Xenon) for physics calculations and not even the rendering capabilities of the GPUs, but the current glass ceiling of consoles: basic RAM.
Apparently even console optimization will not allow the real time rendering and monitoring that makes Crysis the resource hog we all know and love.
It could be done, but only through breaking the maps up into segments like Far Cry 2. The persistent, open world environment of Crysis just isn't feasible with 512MB of total RAM.
So while Crytek makes no promises about the basic assumption most gamers had regarding the CE3 engine, it seems pretty implausible that they won't develop and release some form of their hottest IP on consoles.
http://www.poland.us/strona,33,3816,0.html
ONE MAJOR Misconception that must be cleared up:
Cryengine 3 as a multi-platform engine =/= a Crysis port for Consoles.
It's irritating but expected that the console community took the footage of jungles and nanosuit soldiers as proof that Crytek was bringing Crysis onto consoles. While we may be seeing assets that were brought over from previous games, this in no way guarantees a port of Crysis. Quite simply, Crytek used existing assets both to save time in getting the demo together and to protect the status of whatever games they have in development from being revealed.
So, why can't Crysis work on consoles?
Simple. It isn't the processor (either the 360's tri-core or PS3's cell can handle enough of the physics calculations) or the graphics unit that is holding the two most powerful consoles back: it's the RAM. Memory is a big part of what makes Crysis what it is. When you render enormous levels that are inhabited by hundreds of physics objects and are being patrolled by always-active AI, you need somewhere for all that "stuff" to be easily accessed in real-time. 1 gigabyte is the bare minimum that Crysis needs for most of its levels, and even then the game will be choppy on rigs that have the latest Intel Core i7 processor and NVIDIA GTX 295 graphics cards. 2 GB is the least that you need for the game to run at a smooth clip, almost regardless of the graphics settings that you are using.








