| greenmedic88 said: The game engine was arguably the most impressive thing about Crysis. The fact that it was released Nov 2007 and still really hasn't been unanimously surpassed speaks volumes. As a shooter itself, it wasn't particularly overwhelming although the nanosuit play mechanics did allow for a great deal of diversity without being unbalanced. But it seems that one of the most impressive aspects of the engine was the use of a persistent open world environment that enabled the player to effect something from a great distance, explore other areas and return up close to see that the effect was still unchanged. What it was NOT, however, was the best in physics, ragdoll or otherwise. Destructible environments seemed largely restricted to sheet metal shacks and break away trees, less impressive than Dice's Frostbite engine. Ragdoll physics for KZ2 were far more dynamic and visceral. And the character animations themselves were not what I'd consider to be among Crysis' greater strengths either. |
I'm going to have to disagree with you on that point. Although Crysis didn't have material destruction or anything like DMM featured in SW:TFU, the level of physics in the destructible environments was far beyond Dice's Frostbite engine (or at least the implementation in BF:BC). In BF:BC everything that could be destroyed broke the exact same way every single time and only had to be triggered. In Crysis, although the individual parts of the building stayed in tact (ie. the metal sheets and wooden planks), the way they reacted to explosions changed based on actual physics calculations. So if you throw a grenade to one side of a building, it'll break differently than throwing a grenade inside, or on the other side of that building. I will agree though, there are better ragdolls out there, but the animations of characters when they're alive and moving around is still pretty remarkable, with their bodies adjusting to different types of terrain and slopes and what not. 2 years ago, it was the best by far.
As for the shooting mechanics, I found them quite enjoyable. The nano suit and gun mods make for some innovative approaches to to different battles in the game. I've played through it 3 times and each time I tried a different style and different guns with different mods. It does have the replay value if you like it, but I guess not many people got that "spark" with this game.
The modding community has also done a great deal to make the game better, everything from creating new assets, optimizing config files to making it look/run better and "Crysis on Crack".
@ OP
I don't think Crysis itself will come to consoles because, as you said, they were using older assets just to show the tech running on consoles and minimizing the time put into making the demo. I mean, one could just as easily say "OMGZ!! I saw an old roman style building!!! Gears of War in CryEngine CONF!RM3D?!?!1!?!one2!!1?







