And then, in what I consider one of the greatest mistakes in the history of the Zelda franchise, Nintendo released Wind Waker for the GameCube in 2003. For those who didn’t play it, the game was designed much differently than any other Zelda title and Link, the once well-designed hero, was converted into a cel-shaded mess. The gameplay was still solid, but the story was subpar for a Zelda series (can we ditch the wind and sailboat, please?), and I couldn’t get over its design.