| theprof00 said: @ millenium The small handful of what she described as core games in nowhere near satiable for even a casual gamer as the attach rate for wii is more than the number of games she could even list. Gaming was never for everyone in the first place. It was a fad when it came out, and then that interest died out, leaving only the people that actually really enjoyed video games. The wii sells a lot because it is easy to understand and has a good value, and this accessibility is what sells. However, the wii could be doing a lot more to appeal to HD owners as well. But they are not doing it because, hey.. why would they want to cut into their profits? Releasing more games would just mean that older games would be bought with less frequency. Ex: Mario super sluggers- one iteration that sells for the lifetime. One development cost. Sports games update rosters and mechanics every season, having to spend money to make new games which then sell less because last year's iteration is now useless to fans. This is the nintendo strategy. |
I think you meant to say that the core is nowhere near insatiable, though as your wording stands there I would agree with it.
But yes, gaming was for everyone when it first came out. It had to be: there was no market to speak of, core or otherwise, and so there was no choice but to make games with mass appeal in the hopes of catching a few demographics on which a market could be built. Likewise, gaming was for everyone when the NES was released: the crash of the early 1980s killed the market, and so there was no choice but to rebuild, and that meant going back to gaming for everyone. And now it is occurring again, as I outlined in previous posts.
Why did this happen? How did we go from the PS1/PS2 era of fratcore dominance to another crash? I don't know for sure, but I think it's telling that the crash is coming roughly 25-30 years -a human generation- after the previous one. My hypothesis is that the doom of the fratcore was its own obsession with so-called "mature content": supposedly a hallmark of what they call hardcore gaming. But time waits for no one, and the fratcore are growing up. There comes a point when they must by necessity grow disillusioned with M-rated games, once they get a taste of what maturity really is, but by that point they've grown so averse to "kiddy" games (i.e. anything that doesn't carry an M rating) that from their perspective nothing is left in gaming for them, and so most of them leave.
In a market where they didn't dominate, this wouldn't be as much of a problem, because there's always going to be some churn: people leave, people enter. But the fratcore dominated the market so strongly that they basically controlled most of the big games that came out, not to mention the atmosphere of online communities and game stores, all of which most other demographics found repellent. End result: new gamers haven't been coming in fast enough to replace the disillusioned ex-fratcore. And so the market contracts overall, and with three companies competing for their attention, a crash is the only possible result.
Basically, all Nintendo did this gen was to predict another crash and go into rebuilding mode. To do otherwise would have been suicide for them: unlike Sony and Microsoft, gaming is all Nintendo does, and so if the market goes then Nintendo goes with it. This was a major risk on their part -if they'd been wrong it could have sapped pretty much everything that remained of Nintendo's fanbase- but their prediction was virtually spot-on, and so it worked beautifully.
Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.
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