Serious_frusting said:
like the "true" power the xenos shows in CE3? ;) |
Actually,if the required less from the CPU then the devs could put more work on the graphics,thats simple.
Serious_frusting said:
like the "true" power the xenos shows in CE3? ;) |
Actually,if the required less from the CPU then the devs could put more work on the graphics,thats simple.
To the hater that said PS3 only has 256mb of ram versus 360's 512mb of ram.
I'm sorry but you are sorely mistaken, both consoles have a max of 512
megabytes of ram, the only difference is that PS3's isn't Unified like 360's is. 360
has a unified Ram architecture which makes for flexible spending of ram, but PS3
has dedicated ram, splitting the 512mb of ram to specific areas. Depending on
the use/situation both could be good and bad. For example, with the PS3's
dedicated Ram architecture, the developers don't have to worry about moving the
ram usage around too much and could just concentrate on optimizing the use of
the ram to the fullest, while 360's at first sounds brilliant but is more of a cop out,
where the developers don't really have to optimize and just throw more ram
somewhere else to solve a problem. If the 360's unified architecture was used
efficiently and optimized perfectly, then almost all games that came out would
look like Gears or better.

Crytek shut me up, months ago i said that they were inefficient developing for PC based in the mess that is Crysis (i still say that), now i see a developing team that knows how to develop for different architectures with the least amount of shortcuts... The PS3 and 360 images look amazing, and i'm even more impressed with the work on the PS3 since is the most difficult platform of the two...
Kudos Crytek!!!
Wow, some damage control by 360 boys. Funny how they won't trust the developer or their own eyes. Some of those pictures aren't even close, such as the mountains and the lighting. Pretty much every area goes to PS3. I didn't need the developers to tell me that, but hell, some people won't even believe the people who make the damn engine. :?
Am I looking at the same pictures as those people who think the lighting looks better on the PS3?
For the mountain shot they look similar, though the PS3 image overall looks nicer and I would perceive the lighting to be better, but not because the lighting is better.
However, for the "indoors" shot, the spotlighting on the left looks far superior on the 360. The PS3s lighting does not "fall off" correctly and has hard boundaries. It is also overexposed. Also look at the shadowing. On the 360 it still contains detail whereas the PS3 is heavily blurred.
From the shots given, I'd say it looks like the PS3 performs better for outdoor scenes and the 360 performs better indoors.
Finally the power of the PS3 is being revealed with this and games like KZ2.
*Al Bundy's My Hero*


*Al Bundy For President*
Waiting On GT7!!!
PSN ID: Acidfacekiller
| Katilian said: Am I looking at the same pictures as those people who think the lighting looks better on the PS3? For the mountain shot they look similar, though the PS3 image overall looks nicer and I would perceive the lighting to be better, but not because the lighting is better. However, for the "indoors" shot, the spotlighting on the left looks far superior on the 360. The PS3s lighting does not "fall off" correctly and has hard boundaries. It is also overexposed. Also look at the shadowing. On the 360 it still contains detail whereas the PS3 is heavily blurred. From the shots given, I'd say it looks like the PS3 performs better for outdoor scenes and the 360 performs better indoors. |
This is due to 1 major reason. The Xenon GPU in the 360 is a shader whore.


| Ultibankai said: To the hater that said PS3 only has 256mb of ram versus 360's 512mb of ram. I'm sorry but you are sorely mistaken, both consoles have a max of 512 megabytes of ram, the only difference is that PS3's isn't Unified like 360's is. 360 has a unified Ram architecture which makes for flexible spending of ram, but PS3 has dedicated ram, splitting the 512mb of ram to specific areas. Depending on the use/situation both could be good and bad. For example, with the PS3's dedicated Ram architecture, the developers don't have to worry about moving the ram usage around too much and could just concentrate on optimizing the use of the ram to the fullest, while 360's at first sounds brilliant but is more of a cop out, where the developers don't really have to optimize and just throw more ram somewhere else to solve a problem. If the 360's unified architecture was used efficiently and optimized perfectly, then almost all games that came out would look like Gears or better. |
Actually, having split memory pools is MORE flexible than unified memory. You can use either or both as necessary. There is no waiting for the CPU to finish in order for the GPU to access memory, like unified memory (less framentation too). It's just that split memory pools are more complex.
| Katilian said: Am I looking at the same pictures as those people who think the lighting looks better on the PS3? For the mountain shot they look similar, though the PS3 image overall looks nicer and I would perceive the lighting to be better, but not because the lighting is better. However, for the "indoors" shot, the spotlighting on the left looks far superior on the 360. The PS3s lighting does not "fall off" correctly and has hard boundaries. It is also overexposed. Also look at the shadowing. On the 360 it still contains detail whereas the PS3 is heavily blurred. From the shots given, I'd say it looks like the PS3 performs better for outdoor scenes and the 360 performs better indoors. |
Overexposed? Really?! Shadows blurred in that scene?! Dude, :54 to :59 shows no shadows for X360 while the PS3 version has shadows. I'll give it to you. You are trying...hard!