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Forums - Gaming - Crytek: CryEngine 3 will run slightly better on PS3

Serious_frusting said:
Garnett said:
Loud_Hot_White_Box said:
Ascended_Saiyan3 said:
Loud_Hot_White_Box said:

@ Garnett: To point out, in 06' the mantra was that the SPEs would be terrible at AI "because they aren't built for that".  Now it's clear that that's not true, obviously.

Anyway, these screens look great.  360 has usually had the edge in up-close textures in limited amounts, a la Gears, while PS3 has the edge in a number of other areas.

 

And, now, some are saying the SPEs are better at AI than when run on other processors (when proper branch hints or branch elimination is implemented).

As far as textures in Gears go, they focused most of those textures budget on the characters and not everywhere.  To date, Uncharted has the most high rez textures throughout a game.

 

Yeah, that was my take on Gears: amazing detail on 1 or 2 primary close characters, with everything else blurred so as not to tax the system.  Hey, it wins the screenshot wars, maybe.

 

Cause its 2 player split screen on one console,while the PS3 best looking game KZ2,Has no splitscreen it only looks a lil better,imagen if they took out the Split Screen,then you would see the true power of the xenos!

 


 

like the "true" power the xenos shows in CE3? ;)

Actually,if the required less from the CPU then the devs could put more work on the graphics,thats simple.



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To the hater that said PS3 only has 256mb of ram versus 360's 512mb of ram.

I'm sorry but you are sorely mistaken, both consoles have a max of 512

megabytes of ram, the only difference is that PS3's isn't Unified like 360's is. 360

has a unified Ram architecture which makes for flexible spending of ram, but PS3

has dedicated ram, splitting the 512mb of ram to specific areas. Depending on

the use/situation both could be good and bad. For example, with the PS3's

dedicated Ram architecture, the developers don't have to worry about moving the

ram usage around too much and could just concentrate on optimizing the use of

the ram to the fullest, while 360's at first sounds brilliant but is more of a cop out,

where the developers don't really have to optimize and just throw more ram

somewhere else to solve a problem. If the 360's unified architecture was used

efficiently and optimized perfectly, then almost all games that came out would

look like Gears or better.




               

                  

Crytek shut me up, months ago i said that they were inefficient developing for PC based in the mess that is Crysis (i still say that), now i see a developing team that knows how to develop for different architectures with the least amount of shortcuts... The PS3 and 360 images look amazing, and i'm even more impressed with the work on the PS3 since is the most difficult platform of the two...

Kudos Crytek!!!



Wow, some damage control by 360 boys. Funny how they won't trust the developer or their own eyes. Some of those pictures aren't even close, such as the mountains and the lighting. Pretty much every area goes to PS3. I didn't need the developers to tell me that, but hell, some people won't even believe the people who make the damn engine. :?




PS3 Trophies

 

 

Ok... now let's see a cross-platform game...



4 ≈ One

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Am I looking at the same pictures as those people who think the lighting looks better on the PS3?

For the mountain shot they look similar, though the PS3 image overall looks nicer and I would perceive the lighting to be better, but not because the lighting is better.

However, for the "indoors" shot, the spotlighting on the left looks far superior on the 360. The PS3s lighting does not "fall off" correctly and has hard boundaries. It is also overexposed. Also look at the shadowing. On the 360 it still contains detail whereas the PS3 is heavily blurred.

From the shots given, I'd say it looks like the PS3 performs better for outdoor scenes and the 360 performs better indoors.



Finally the power of the PS3 is being revealed with this and games like KZ2.



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Katilian said:
Am I looking at the same pictures as those people who think the lighting looks better on the PS3?

For the mountain shot they look similar, though the PS3 image overall looks nicer and I would perceive the lighting to be better, but not because the lighting is better.

However, for the "indoors" shot, the spotlighting on the left looks far superior on the 360. The PS3s lighting does not "fall off" correctly and has hard boundaries. It is also overexposed. Also look at the shadowing. On the 360 it still contains detail whereas the PS3 is heavily blurred.

From the shots given, I'd say it looks like the PS3 performs better for outdoor scenes and the 360 performs better indoors.

 

This is due to 1 major reason. The Xenon GPU in the 360 is a shader whore.



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Ultibankai said:
To the hater that said PS3 only has 256mb of ram versus 360's 512mb of ram.

I'm sorry but you are sorely mistaken, both consoles have a max of 512

megabytes of ram, the only difference is that PS3's isn't Unified like 360's is. 360

has a unified Ram architecture which makes for flexible spending of ram, but PS3

has dedicated ram, splitting the 512mb of ram to specific areas. Depending on

the use/situation both could be good and bad. For example, with the PS3's

dedicated Ram architecture, the developers don't have to worry about moving the

ram usage around too much and could just concentrate on optimizing the use of

the ram to the fullest, while 360's at first sounds brilliant but is more of a cop out,

where the developers don't really have to optimize and just throw more ram

somewhere else to solve a problem. If the 360's unified architecture was used

efficiently and optimized perfectly, then almost all games that came out would

look like Gears or better.

Actually, having split memory pools is MORE flexible than unified memory.  You can use either or both as necessary.  There is no waiting for the CPU to finish in order for the GPU to access memory, like unified memory (less framentation too).  It's just that split memory pools are more complex.

 



Katilian said:
Am I looking at the same pictures as those people who think the lighting looks better on the PS3?

For the mountain shot they look similar, though the PS3 image overall looks nicer and I would perceive the lighting to be better, but not because the lighting is better.

However, for the "indoors" shot, the spotlighting on the left looks far superior on the 360. The PS3s lighting does not "fall off" correctly and has hard boundaries. It is also overexposed. Also look at the shadowing. On the 360 it still contains detail whereas the PS3 is heavily blurred.

From the shots given, I'd say it looks like the PS3 performs better for outdoor scenes and the 360 performs better indoors.

Overexposed?  Really?!  Shadows blurred in that scene?!  Dude, :54 to :59 shows no shadows for X360 while the PS3 version has shadows.  I'll give it to you.  You are trying...hard!