| Ultibankai said: To the hater that said PS3 only has 256mb of ram versus 360's 512mb of ram. I'm sorry but you are sorely mistaken, both consoles have a max of 512 megabytes of ram, the only difference is that PS3's isn't Unified like 360's is. 360 has a unified Ram architecture which makes for flexible spending of ram, but PS3 has dedicated ram, splitting the 512mb of ram to specific areas. Depending on the use/situation both could be good and bad. For example, with the PS3's dedicated Ram architecture, the developers don't have to worry about moving the ram usage around too much and could just concentrate on optimizing the use of the ram to the fullest, while 360's at first sounds brilliant but is more of a cop out, where the developers don't really have to optimize and just throw more ram somewhere else to solve a problem. If the 360's unified architecture was used efficiently and optimized perfectly, then almost all games that came out would look like Gears or better. |
Actually, having split memory pools is MORE flexible than unified memory. You can use either or both as necessary. There is no waiting for the CPU to finish in order for the GPU to access memory, like unified memory (less framentation too). It's just that split memory pools are more complex.







