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To the hater that said PS3 only has 256mb of ram versus 360's 512mb of ram.

I'm sorry but you are sorely mistaken, both consoles have a max of 512

megabytes of ram, the only difference is that PS3's isn't Unified like 360's is. 360

has a unified Ram architecture which makes for flexible spending of ram, but PS3

has dedicated ram, splitting the 512mb of ram to specific areas. Depending on

the use/situation both could be good and bad. For example, with the PS3's

dedicated Ram architecture, the developers don't have to worry about moving the

ram usage around too much and could just concentrate on optimizing the use of

the ram to the fullest, while 360's at first sounds brilliant but is more of a cop out,

where the developers don't really have to optimize and just throw more ram

somewhere else to solve a problem. If the 360's unified architecture was used

efficiently and optimized perfectly, then almost all games that came out would

look like Gears or better.