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Forums - Gaming - Crytek: CryEngine 3 will run slightly better on PS3

@ Jo21

and the cell have 8 threads 6 clocked a 3.2ghz and 2 from the ppu

There's a ninth hardware thread (another full SPU) on the PS3 running OS functions (of course you can create as many software threads you want), similar background OS functionality would tap resources for this from one of its 3 cores on the 360. So it's worth mentioning.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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Ascended_Saiyan3 said:
Loud_Hot_White_Box said:

@ Garnett: To point out, in 06' the mantra was that the SPEs would be terrible at AI "because they aren't built for that".  Now it's clear that that's not true, obviously.

Anyway, these screens look great.  360 has usually had the edge in up-close textures in limited amounts, a la Gears, while PS3 has the edge in a number of other areas.

 

And, now, some are saying the SPEs are better at AI than when run on other processors (when proper branch hints or branch elimination is implemented).

As far as textures in Gears go, they focused most of those textures budget on the characters and not everywhere.  To date, Uncharted has the most high rez textures throughout a game.

 

 

 That's bullshit... there is no way besided running specilized AI code for the SPEs that they can even touch a processor with branch logic build into it's hardware



MikeB said:

@ Jo21

and the cell have 8 threads 6 clocked a 3.2ghz and 2 from the ppu

There's a ninth hardware thread (another full SPU) on the PS3 running OS functions (of course you can create as many software threads you want), similar background OS functionality would have tap resources for this from one of its 3 cores on the 360. So it's worth mentioning.

 

 Assuming that all the SPEs run at 3.2ghz ( they don't) each can pull off on thread and only a specific thread that is put through a specific time to sychronize with the PPU's own data.  At best you have 8 threads running and only two of them general purpose threads.  As for software threads that only works with the PPU as the SPUs are specialized peices of hardware build for streaming data (which it does a increadibly fenominal job at... it can easily stream 16 1080p movies at the same time).  The fact that Cryteck actually spent the time and effort getting and engine build towards the strength of the PS3 is great... it certainlly needs something to help it out as the URE3 doesn't seem to really work as effectively on the system as was hoped.  I just wish someone would ignore this bullshit and just use Source... it's so much more flexable and it's a beautiful engine even after years of being out.  Someone should also get some of those awesome mods on consoles... wonder if you could do that with XNA



@ Cueil

Scientists are using the Cell processor to mimic parts of the human brain, I think that says enough.

Basically with compotent programmers (those who don't require too many conveniences), it all comes down to how much work can be done in a given time. The Cell is most excellent for this.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

@ Cueil

Assuming that all the SPEs run at 3.2ghz


Which they do.

each can pull off on thread


One hardware thread or as many software threads you require (but with less efficiency). You are misinformed about what the SPUs can do.

two of them general purpose threads


You can run anything you like on them (provided you style your code to suit the SPE). They are used for general purpose workloads, like developers have stated they should be used for nearly all the game engine code running on the PS3 in the future. So devs have moved over functions to SPEs step by step (including GPU functions).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

Around the Network
Cueil said:
MikeB said:

@ Jo21

and the cell have 8 threads 6 clocked a 3.2ghz and 2 from the ppu

There's a ninth hardware thread (another full SPU) on the PS3 running OS functions (of course you can create as many software threads you want), similar background OS functionality would have tap resources for this from one of its 3 cores on the 360. So it's worth mentioning.

 

 Assuming that all the SPEs run at 3.2ghz ( they don't) each can pull off on thread and only a specific thread that is put through a specific time to sychronize with the PPU's own data.  At best you have 8 threads running and only two of them general purpose threads.  As for software threads that only works with the PPU as the SPUs are specialized peices of hardware build for streaming data (which it does a increadibly fenominal job at... it can easily stream 16 1080p movies at the same time).  The fact that Cryteck actually spent the time and effort getting and engine build towards the strength of the PS3 is great... it certainlly needs something to help it out as the URE3 doesn't seem to really work as effectively on the system as was hoped.  I just wish someone would ignore this bullshit and just use Source... it's so much more flexable and it's a beautiful engine even after years of being out.  Someone should also get some of those awesome mods on consoles... wonder if you could do that with XNA

 

Valve doesn't like PS3 lol >.>;



manifestd said:
The key word here is "slightly". Personally, I could care less about "slight" differences. I think the end products will be very virtually the same.

^this

 



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

Pristine20 said:
manifestd said:
The key word here is "slightly". Personally, I could care less about "slight" differences. I think the end products will be very virtually the same.

^this

 

 

Although I agree in 99% of cases, IMO this case is pretty special. The Crytek engine is very advanced and probably is the most hailed and hyped FPS game engine on the PC.

If Crytek shows the PS3 is well more powerful with their game engine, that could finally mean an end to the propaganda wars. People dissing exclusive efforts and hyping tiny differences with regard to far less impressive (sometimes outdated) legacy gaming engines.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

Lol you guys are always good for a laugh. The guy said that the engine will run a little better on the ps3 than the 360 but you wouldnt really be able to tell no diff lol its all there so whats the big deal. People keep going on about how it runs better yet he also said you really wouldnt be able to tell no diff. Is it any diff to the epic engine which seems to run better on the the 360 than ps3? All this means is for once it seems that a engine has been built that favours the ps3 style which should make it run better(although accoriding to crytec no one be able to really tell). You know when I first posted the vid link showing the engine running on each version I knew this would happen at some point lol silly fanboys. Everyone just skips past the important part(what this could mean for games coming out in 2010 and the fact that the 360 hasnt hit its graphic peak like so many claimed). Why do people always change it to whos d#ck is bigger. There are 1000 of threads about this one topic and incase you are to stupid to catch on yet when it comes to fanboys they will always think no matter what that there system of choice is best.



BTW note he said the engine would run slightly better - not that graphics, etc. would be de-facto better.

Sounds to me like he's referring more to the core engine operation, how it uses the architecture, etc. than anything that's going to make much difference in a game unless developers specifically leverage that slight advantage.

I doubt there will be much graphical difference, but would accept that AI/Physics could perhaps be a notch better on PS3 due to computational power vs rendering equality if a developer choses (which for multiplatform games they probably won't).

Not knocking anything here, just saying everyone should relax and really look at his comment in context - even he says you're unlikely to see much if any difference in the end result games.



Try to be reasonable... its easier than you think...