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Forums - Gaming - Crytek: CryEngine 3 will run slightly better on PS3

Teh Cell man, teh Cell! Plus the RSX of course. You can't beat FP16 HDR support and 50% more texture mapping units.



 

 

 

 

 

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papflesje said:
ROBOTECHHEAVEN said:
slightly doesnt mean shit, basicly the pictures to me are too close too call. either way it seems that this engine will make very good looking games on both systems :)

 

This is the truth. Who cares if one manages to outdo the other one slightly. That's not really a big advantage. Besides, I wouldn't care if an xbox-game ran slightly better or worse as long as my game does what it's supposed to do.

However, it is quite funny to see some people state that it doesn't mean a lot because it's only "slightly" better when comparisons show that a 360 game slightly plays better than a ps3 game, because then it's often "LOLZ @ Cell" or "Xbox superiority confirmed" and stuff like that.

 

To the people upgrading this because it is in the favour of their console, while they would downplay it were it for the other console: lolz

to the people downplaying this because it is not in the favour of their console while they would upgrade it if it were for the other console: lolz

So.... basically everybody in the thread.  Seriously, do we still care about marginal graphical differences?  A few thousand extra polys will not make a bad game good, and better anti-aliasing will not make an already frustrating game any more fun to play. Isn't that what's most important?

And @ MikeB:  I seriously doubt this engine will lead to more exclusives for PS3.  It would be most helpful to those "low level" developers who you suggested were having trouble with cell development, but 29 million is a number they just can't ignore.

 



The PS3 outdoor pic certianly looks a lot better. Objects far away (such as the rocks in the ocean and the mountains) lose detail in the 360 shot, while they remain crisp and detailed in the PS3 one.

The grass to the foreground is also more detailed on the PS3, you can distinguish the separate blades of grass more clearly.

However, the indoor shot definitely goes to the 360. The walls to the right are far more detailed and the shadows look more realistic.



 

De85 said:
papflesje said:
ROBOTECHHEAVEN said:
slightly doesnt mean shit, basicly the pictures to me are too close too call. either way it seems that this engine will make very good looking games on both systems :)

 

This is the truth. Who cares if one manages to outdo the other one slightly. That's not really a big advantage. Besides, I wouldn't care if an xbox-game ran slightly better or worse as long as my game does what it's supposed to do.

However, it is quite funny to see some people state that it doesn't mean a lot because it's only "slightly" better when comparisons show that a 360 game slightly plays better than a ps3 game, because then it's often "LOLZ @ Cell" or "Xbox superiority confirmed" and stuff like that.

 

To the people upgrading this because it is in the favour of their console, while they would downplay it were it for the other console: lolz

to the people downplaying this because it is not in the favour of their console while they would upgrade it if it were for the other console: lolz

So.... basically everybody in the thread.  Seriously, do we still care about marginal graphical differences?  A few thousand extra polys will not make a bad game good, and better anti-aliasing will not make an already frustrating game any more fun to play. Isn't that what's most important?

And @ MikeB:  I seriously doubt this engine will lead to more exclusives for PS3.  It would be most helpful to those "low level" developers who you suggested were having trouble with cell development, but 29 million is a number they just can't ignore.

 

Dont even try,you will never win!

 



"do we still care about marginal graphical differences"

I didn't see this atleast once form 360 owners when euro gamer compared SF4 for ps3 and 360 even tho the screen shots on those ones looks exacly the same....I wonder why.



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numonex said:

Sony have spieling the same BS for years and we have not seen any differences that says they are better. I would not hold my breath on this new Sony propaganda = false claim.

Potential System 3 = PS3.

Shame for fanboys like you then that Sony didn't make the claim; Crytek did.

 



The key word here is "slightly". Personally, I could care less about "slight" differences. I think the end products will be very virtually the same.



I buy consoles for their games... not the other way around.

@ De85

And @ MikeB: I seriously doubt this engine will lead to more exclusives for PS3. It would be most helpful to those "low level" developers who you suggested were having trouble with cell development, but 29 million is a number they just can't ignore.


I am more referring to companies which are interested in creating the most impressive games they can, like was for example the case with regard to Metal Gear Solid 4 development. I am also thinking about timed exclusives, any PS3 game can be ported to the 360 afterwards with making sacrifices here and there, it's just important this isn't the case beforehand during the initial development phase.

There will always be projects which are less ambitious and thus very well suited for simultaneous development, some games designed even with for example the Nintendo Wii or PS2 in mind.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

MikeB said:
@ De85

And @ MikeB: I seriously doubt this engine will lead to more exclusives for PS3. It would be most helpful to those "low level" developers who you suggested were having trouble with cell development, but 29 million is a number they just can't ignore.


I am more referring to companies which are interested in creating the most impressive games they can, like was for example the case with regard to Metal Gear Solid 4 development. I am also thinking about timed exclusives, any PS3 game can be ported to the 360 afterwards with making a sacrifices here and there, it's just important this isn't the case beforehand during the initial development phase.

There will always be projects which are less ambitious and thus very well suited for simultaneous development, some games designed even with the for example the Nintendo Wii or PS2 in mind.

Creating landmark games takes alot of money,and money is something most devs dont have especally now.

 



Garnett said:
MikeB said:
@ De85

And @ MikeB: I seriously doubt this engine will lead to more exclusives for PS3. It would be most helpful to those "low level" developers who you suggested were having trouble with cell development, but 29 million is a number they just can't ignore.


I am more referring to companies which are interested in creating the most impressive games they can, like was for example the case with regard to Metal Gear Solid 4 development. I am also thinking about timed exclusives, any PS3 game can be ported to the 360 afterwards with making a sacrifices here and there, it's just important this isn't the case beforehand during the initial development phase.

There will always be projects which are less ambitious and thus very well suited for simultaneous development, some games designed even with the for example the Nintendo Wii or PS2 in mind.

Creating landmark games takes alot of money,and money is something most devs dont have especally now.

The gaming industry is big business, top low-level programmers are expensive and sadly few due to the advocacy of very high level programming and education, but middleware solutions are often affordable for smaller projects. Maybe CryEngine 3 will be affordable to smaller companies as well, that would take care of the low-level technical talent issue and then just requires talented level design and asset production (like with regard to Bioshock).

Small companies on very low budgets can also achieve amazing results. For example the team behind Super Stardust HD is tiny, yet they produced great results doing also the low level stuff themselves in a short amount of time.

 



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales