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Forums - Sony - GDC 09: God of War will not be locked at 60 FPS

twesterm said:
blazinhead89 said:
Only the Most nitpicky of people will complain of such a minor detail.

 

Actually, it depends on how the game drops.  If it drops from 60 to 45 FPS, that will be noticeably bad even though 45 is still great FPS.  That's why most console games lock at 30.

Note, I'm not saying God of War III will do that, I'm just saying that's the danger you face when you doni't lock the FPS on a console.

You're full of it. You wouldnt notice that change because 45 is still silky smooth.

 



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SHMUPGurus said:
Hmmm, this still bugs me: how can some of you guys not notice a drop in framerate? I understand you can't see a thing from 60 to 58 or something like that, but below 50... It's practically impossible to not notice it.

Why do people still claim there is no difference between 480p and 1080p?

 



SHMUPGurus said:

Sometimes I wonder if some people need glasses. Who's realling "lolling" at the moment?

I like the God of War series, but this is the HD generation with powerful consoles. These kind of things shouldn't happen anymore. I'm not just talking about God of War III, I've noticed games like Banjo-Kazooie: Nuts & Bolts, Fable II, Resistance 2 and a bunch of other games recently seem to be trying "too much", if you know what I mean?

Why I can play my Wii games with no framedrop and constant 60 fps is a mystery in my mind. The inferior console can process games like Super Mario Galaxy and Metroid Prime 3: Corruption. Pretty impressive if you ask me. o_O

And yes, I will enjoy the games even if there are framedrops. I'm just stating things I'm seeing that's happening in the world of gaming right now. It just doesn't make sense to me, in 2009.

@ kabhold: I don't know. Maybe because I'm more used to seeing framedrops since my laptop sucks too much at running intensive games like Crysis and stuff? @_@

Oh good god mate..... You're complaining that your HD games of this generation don't lock in at 60fps and then you begin praising your 30fps pixel crap games? (That belong in the last generation, and although some are at 60fps a large majority are not, and the Wii experiences slow downs too)

I think you're just a bit too picky pal.

 



Username2324 said:
SHMUPGurus said:
Hmmm, this still bugs me: how can some of you guys not notice a drop in framerate? I understand you can't see a thing from 60 to 58 or something like that, but below 50... It's practically impossible to not notice it.

Why do people still claim there is no difference between 480p and 1080p?

Which current HD game runs at 1080p?

Even most HD games run below 720p most of the time. It's called upscaling, that's all.

Why are you acting like this is not an issue with current HD games? How about you look at the situation in an unbiased way?



Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...

Watch my insane gameplay videos on my YouTube page!

SHMUPGurus said:
Username2324 said:
SHMUPGurus said:
Hmmm, this still bugs me: how can some of you guys not notice a drop in framerate? I understand you can't see a thing from 60 to 58 or something like that, but below 50... It's practically impossible to not notice it.

Why do people still claim there is no difference between 480p and 1080p?

Which current HD game runs at 1080p?

Even most HD games run below 720p most of the time. It's called upscaling, that's all.

Why are you acting like this is not an issue with current HD games? How about you look at the situation in an unbiased way?

I was talking about movies with that comment, and I think it's ridiculous that you complain about framerates for these amazing looking games.

If I pay you $200 or $400 can you draw 60 frames per second for 10 years? I think not.

 



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Username2324 said:
SHMUPGurus said:
Username2324 said:
SHMUPGurus said:
Hmmm, this still bugs me: how can some of you guys not notice a drop in framerate? I understand you can't see a thing from 60 to 58 or something like that, but below 50... It's practically impossible to not notice it.

Why do people still claim there is no difference between 480p and 1080p?

Which current HD game runs at 1080p?

Even most HD games run below 720p most of the time. It's called upscaling, that's all.

Why are you acting like this is not an issue with current HD games? How about you look at the situation in an unbiased way?

I was talking about movies with that comment, and I think it's ridiculous that you complain about framerates for these amazing looking games.

If I pay you $200 or $400 can you draw 60 frames per second for 10 years? I think not.

Well, that's exactly the problem. I pay big bucks for getting stuff that is supposed to blow my mind. Explain to me why some HD games can pull it off, i.e. Call of Duty 4/5, Ninja Gaiden 2 (there's just one intensive part in the game, and it's on that stairway with a million of enemies coming at you. Epic by the way), etc? Is it the developers trying too hard when they know the current generation of consoles can't handle teh grafx? I mean, the 360 and the PS3 are not PCs (yet)! If you want my opinion, it would be better to remove a few graphic effects just to make the game run well and blow the mind of "Wii boys" like me. You know what I'm saying? If developers can pull it off with last gen hardware, why can't developers do it on the 360 and PS3?

With that said, we've yet to see the final product for GoW III, and I hope it will blow my mind! ^^

Oh, and that bolded part didn't make any sense. o_O



Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...

Watch my insane gameplay videos on my YouTube page!

SHMUPGurus said:
Username2324 said:
SHMUPGurus said:
Username2324 said:
SHMUPGurus said:
Hmmm, this still bugs me: how can some of you guys not notice a drop in framerate? I understand you can't see a thing from 60 to 58 or something like that, but below 50... It's practically impossible to not notice it.

Why do people still claim there is no difference between 480p and 1080p?

Which current HD game runs at 1080p?

Even most HD games run below 720p most of the time. It's called upscaling, that's all.

Why are you acting like this is not an issue with current HD games? How about you look at the situation in an unbiased way?

I was talking about movies with that comment, and I think it's ridiculous that you complain about framerates for these amazing looking games.

If I pay you $200 or $400 can you draw 60 frames per second for 10 years? I think not.

Well, that's exactly the problem. I pay big bucks for getting stuff that is supposed to blow my mind. Explain to me why some HD games can pull it off, i.e. Call of Duty 4/5, Ninja Gaiden 2 (there's just one intensive part in the game, and it's on that stairway with a million of enemies coming at you. Epic by the way), etc? Is it the developers trying too hard when they know the current generation of consoles can't handle teh grafx? I mean, the 360 and the PS3 are not PCs (yet)! If you want my opinion, it would be better to remove a few graphic effects just to make the game run well and blow the mind of "Wii boys" like me. You know what I'm saying? If developers can pull it off with last gen hardware, why can't developers do it on the 360 and PS3?

With that said, we've yet to see the final product for GoW III, and I hope it will blow my mind! ^^

Oh, and that bolded part didn't make any sense. o_O

 

COD4 native resolution is only 600p

and NGII is only 585p

 

so both games are not even true HD

 

GOW III is "supposedly" 1080p native so it renders almost double the lines in the above games

 

but I agree with you that GOW III is still having almost another full year of development
, so you'll never know but I'm hoping it will not dissopoint like GOW I&II



SHMUPGurus said:
Username2324 said:
SHMUPGurus said:
Username2324 said:
SHMUPGurus said:
Hmmm, this still bugs me: how can some of you guys not notice a drop in framerate? I understand you can't see a thing from 60 to 58 or something like that, but below 50... It's practically impossible to not notice it.

Why do people still claim there is no difference between 480p and 1080p?

Which current HD game runs at 1080p?

Even most HD games run below 720p most of the time. It's called upscaling, that's all.

Why are you acting like this is not an issue with current HD games? How about you look at the situation in an unbiased way?

I was talking about movies with that comment, and I think it's ridiculous that you complain about framerates for these amazing looking games.

If I pay you $200 or $400 can you draw 60 frames per second for 10 years? I think not.

Well, that's exactly the problem. I pay big bucks for getting stuff that is supposed to blow my mind. Explain to me why some HD games can pull it off, i.e. Call of Duty 4/5, Ninja Gaiden 2 (there's just one intensive part in the game, and it's on that stairway with a million of enemies coming at you. Epic by the way), etc? Is it the developers trying too hard when they know the current generation of consoles can't handle teh grafx? I mean, the 360 and the PS3 are not PCs (yet)! If you want my opinion, it would be better to remove a few graphic effects just to make the game run well and blow the mind of "Wii boys" like me. You know what I'm saying? If developers can pull it off with last gen hardware, why can't developers do it on the 360 and PS3?

With that said, we've yet to see the final product for GoW III, and I hope it will blow my mind! ^^

Oh, and that bolded part didn't make any sense. o_O

The bold is to remind you that the console you bought can do amazing things that a human couldn't dream of doing, for example rendering a battle scene at 60 fps.... And I was wondering if I paid you "big bucks" if you could do the same as my PS3... Obviously you couldnt.

You're putting the Frames Per Second on a pedistal(sp?), you're acting as if they are this godly thing and if you miss just one it's the end of the world. To me 60fps in these games is quite an accomplishment even if it dips at some points.

Perhaps it's because I know more about the hardware and understand how difficult these tasks are, that is why I am not bothered by it. Perhaps you should be paying more attention to what you're doing in the game than how many frames you're seeing.

Just think about it for a second, think about all the things that go on in GOW, the amazing lighting, the physics and particle effects, the quickness of the characters, all these changes happening every single second. It truly is impressive.

Now take a peek at your Wii, limited physics, extremely limited lighting and shadows. It too is a Next Generation console, so if you are to be disappointed in anything it should be in it. The PS3 and 360 have to do 100's if not 1000's of more things in rendering a game than the Wii, and the 360 costs LESS than it.

 



CGI-Quality said:
SHMUPGurus said:
Username2324 said:
SHMUPGurus said:
Hmmm, this still bugs me: how can some of you guys not notice a drop in framerate? I understand you can't see a thing from 60 to 58 or something like that, but below 50... It's practically impossible to not notice it.

Why do people still claim there is no difference between 480p and 1080p?

Which current HD game runs at 1080p?

Even most HD games run below 720p most of the time. It's called upscaling, that's all.

Why are you acting like this is not an issue with current HD games? How about you look at the situation in an unbiased way?

Wipeout HD would like a word.

 

I really want to pick that up, looks awesome!

 



twesterm said:
blazinhead89 said:
Only the Most nitpicky of people will complain of such a minor detail.

 

Actually, it depends on how the game drops.  If it drops from 60 to 45 FPS, that will be noticeably bad even though 45 is still great FPS.  That's why most console games lock at 30.

Note, I'm not saying God of War III will do that, I'm just saying that's the danger you face when you doni't lock the FPS on a console.

True, it's all in the perceived quality. But there are also smart ways to make frame drops less noticeable to the player.

For example Wipeout dinamically changes resolution frame by frame to compensate for frame dips. And I had to read the frame analysis of KZ2 to know that it had those frame dips: the motion blur makes them totally unnoticeable for me through my several playthroughs, save for the loading pauses.

I wonder if a dynamical motion blur can be implemented depending on instant framerate...

 

 



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