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Forums - Gaming - 1UP: Final Fantasy XIII's Battle System Exposed

SHMUPGurus said:
TruckOSaurus said:
Brainslug said:

I have a question - people who think "turn-based" sucks and loooooved FF12 - why are you even bothering with Final Fantasy?

Final Fantasy is SYNONYMOUS with turned based gameplay - that's what the series is about... if it's not turn-based, it's not a Final Fantasy and if you don't like turned based, you're not a Final Fantasy fan...

Just cause it's popular with a lot of other players, doesn't mean that you have to buy it or play it - then complain about the gameplay that you KNOW is part of the series.

Me, I hate shooters - with a passion. You'd never see me go out and buy HALO or Killzone then "complain" that I hate the gameplay. I know I won't like em so I don't bother. Nor do I complain that new new iterations are going to be shooters as well and "boring" to me.

"How dare a video game series not change it's core gameplay to suit MY PERSONAL tastes???" That's essentially what's being said...

I wholeheartedly agree with everything in the above post. (Yes even the shooter hate)

Oh nooooes! Change is bad! Reminds me of a certain topic I created (but I'm not the one complaining this time around)...! :(

Anyways, I don't think I'm part of the "turn-based RPGs suck" bandwagon because a good turn-based battle system can work. It can be enjoyable IF the battles at least require strategies and not just wait for your character to attack until the enemies die. Lost Odyssey was a good example of what I'm talking about. Some enemies in that game won't die unless you do certain move patterns. You can't just button mash the "A" button for attack, you need to plan everything out. Enemies can actually kill you too. Wow, a hard RPG, that's quite rare and enjoyable, can you believe it?

Oh, and even if I don't like dull turn-based battle system, I still play the games for the story. Ever thought about that? Even if I don't like the gameplay and don't grind the entire game, I can at least enjoy what I'm seeing and witness the whole universe the developers wanted to portray in the game. Example: Final Fantasy VI. The battle system never really appealed to me, but I still completed the game because the story was amazing.

By the way, isn't it story > gameplay for RPGs? I thought it was always that. Sure, gameplay is always a plus in my book, but since I don't grind in RPGs to make them a bit harder (since, you can't disagree with me on that, they're not the hardest games to finish eh?), I don't really care most of the time. o_O

Final Fantasy XII's battle system was real-time, so even if I wanted to skip the battles, well... enemies are in the world map. It's already another big plus. I'm glad enemies are on the world map, because random encounters are just boring and lazy on the developers' part (not just talking about Final Fantasies by the way).

I don't disagree at all, change isn't all bad, not at all...

But from my point of view, the FF12 battle system was NOT a natural progression & evolution of the traditionnal Final Fantasy system. It was an effort to "wooo" over MMORPG-ers while putting in a token effort to not-alienate the fans of the series that made the series what it was by loving the previous iterations.

It's no coincidence that if you were to poll players, a majority of the long time fans hated FF12 while people who never liked the series before thought it was a masterpiece.

It was kind of a stab in the face to all of us who have been playing (and paying) for final fantasy 1 thru 10 over and over since the 80s.

 

 



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@Shmupgurus: If you want hard turn-based RPGs play Atlus´ MegaTen games. Also LO doesn´t exactly have a great battle system. It might not be easy, but the whole process takes a lot of time for no reason: loading-characters taking their poses-enemies taking their poses-actions taking too much time-once winning another load for the winning poses and menu. That gets really boring with traditional turn-based RPGs, that´s why DQ has the best traditional battle-system since all that added non-interactive crap is non-existent.

 

I also never finished FFXII btw, lol. If I´ll return would be for its spectacular ps2 graphics and beating the hunts, rare hunts. It´s because of the automation that the gambits brought forth, that I didn´t like it. In the beginning it´s okay since you don´t have many gambits, but afterwards it gets so automatic. You can even let the game play by itself, you´ll only need to use the analog stick and the x button when you talk to NPCs/engage in combat.



numonex said:
Outrageous. Turn based system sucks. This better not be true. Turn based is not skill it is frustrating and is pure luck. You might be lucky and fluke your way through the game in no time at all. How can anyone enjoy spending hours in the same place in a game not knowing what to do next?

I hate JRPGs because of playing one turn based JRPG game and now this will be turnbased. By odd chance I managed get to the next screen ala turn based at its best. Turn based = Boring, repetitive, frustrating games. Nightmares.

 

You hate JRPG's and turn based systems because of one single game you played.  Ever think that maybe you picked a bad example for your single expedition into the JRPG realm?



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zexen_lowe said:

It's not anything we couldn't figure out with the trailer, but it's worth a read anyways

 

http://www.1up.com/do/newsStory?cId=3173436

Final Fantasy XIII's Battle System Exposed

A preview of what you'll be seeing in a few weeks.

Regular non-gaming-industry Joes will have their first crack at Final Fantasy XIII in only three weeks, once Final Fantasy VII: Advent Children Complete hits stores in Japan. Kind of crept up on all of us, didn't it? The epic RPG, due out before the end of the year over there, looks to involve everything people love and hate about the series -- and if the battle system (first revealed in full this week in assorted Japanese magazines) is any indication, fans don't have much really new to worry about.

The battles in Final Fantasy XIII are basically realtime; you can see enemies on the game map and fall into battle when you come into contact with them. Your party has a time gauge that fills up over...time, and once it reaches a certain level, you can execute commands. This is sort of like the "Active Time Battle" system we saw up until Final Fantasy IX, but unlike before, commands can be executed even if the time gauge isn't completely full.

You see, the gauge is divided into sections; when each one fills up, you are able to execute one command, such as "Fight" or using an item. When the gauge is full, you can input several commands in one go and watch as your party executes them all at once, with the results depending on the sequence of your orders.

Every command, meanwhile, has an associated cost. For example, while "Fight" only consumes one time unit, trickier magic could cost three or more units, draining your time gauge rapidly. While unconfirmed, it seems likely that more time units will be added to the gauge as you levels up, and that'll be important -- given that there's no visible MP display on the battle screen, there's a decent probability that magic works completely off the time gauge and there's no MP concept here at all.

Like in most recent FFs, chaining attacks plays a major role in the battle system. Attacking the enemy multiple times in rapid succession results in a Chain, which gives a bonus to the damage you deal. Linking a chain together fills up a gauge on the top right of the screen; once it reaches a certain level, enemies will start to flash red onscreen. Keep the chain going until you fill the gauge to maximum, and enemies will go into Break mode, letting you deal even more damage until the gauge is fully exhausted. Enemies in Break mode can be thrown into the air with a dedicated command, letting you juggle them around for -- you guessed it -- more damage. (You can't juggle really huge monsters, of course, but there might be some other method of making them vulnerable for a short period of time.)

There's no doubt more to the battle system, of course, but further details will have to wait for the launch of FFXIII's demo, due April 16 in Japan.

-----------------------------------------------------------------------

Overall, I'm very interested in the battle system of the game, it has a certain Xenosaga vibe that attracts me, and FF's battle systems have almost always been good, so I doubt this one will disappoint

 

Sounds like WKC's battle system, but more fluid. Consider me stoked.



Yeah, sounds like WKC but better and maybe a lot faster(which would be great).



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Soriku said:
This definitely doesn't sound like the old battle system, zexen. Not at all. I'm gonna agree with outlaw, sounds like FF X-2 and FF XII merged.

They should just go back to regular turn based...FF VIII battle system with no drawing system pl0x?

Yay for the first part!



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Soriku said:
This definitely doesn't sound like the old battle system, zexen. Not at all. I'm gonna agree with outlaw, sounds like FF X-2 and FF XII merged.

They should just go back to regular turn based...FF VIII battle system with no drawing system pl0x?

Where did I say it was similar? I said it sounded similar to Xenosaga, a battle system that I loved, so it was a good sign

 




Soriku said:

They should just go back to regular turn based...FF VIII battle system with no drawing system pl0x?

No need to, since FFXIII will have an improved ATB.



memory2zack said:
Soriku said:

They should just go back to regular turn based...FF VIII battle system with no drawing system pl0x?

No need to, since FFXIII will have an improved ATB.

ATB = Automated Turn Based. I could walk away from the game for hours and the game plays itself. Just like WOW leave the game on and just walk away and the game plays itself and your character levels up by you not doing anything.



numonex said:
memory2zack said:
Soriku said:

They should just go back to regular turn based...FF VIII battle system with no drawing system pl0x?

No need to, since FFXIII will have an improved ATB.

ATB = Automated Turn Based. I could walk away from the game for hours and the game plays itself. Just like WOW leave the game on and just walk away and the game plays itself and your character levels up by you not doing anything.

Simply no.

ATB=Active Time Battle, it is the system that ties the turn progression with the filling of a time gauge similar to the cooldowns of skills in many western RPG or MMORPG, or the cooldown of weapons and special powers in RTSs.

It has nothing to do with automation at all. Nor does a game being turn based, since we're at that. RTSs are examples of games where most of the unit actions are automated, but are not turn based. FFXII allowed you to automate actions in a much more complex way or to perform them by hand. You could always run around in real time, but your actions were still tied to an ATB-like gauge, except that it was different for each action.

It looks like in FFXIII instead of the time cost being continuous like in FFXII, it comes in multiples of a fixed slot amount.

The important thing that they kept from XII anyway, is that they got rid of the random encounters.



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