SHMUPGurus said:
Oh nooooes! Change is bad! Reminds me of a certain topic I created (but I'm not the one complaining this time around)...! :( Anyways, I don't think I'm part of the "turn-based RPGs suck" bandwagon because a good turn-based battle system can work. It can be enjoyable IF the battles at least require strategies and not just wait for your character to attack until the enemies die. Lost Odyssey was a good example of what I'm talking about. Some enemies in that game won't die unless you do certain move patterns. You can't just button mash the "A" button for attack, you need to plan everything out. Enemies can actually kill you too. Wow, a hard RPG, that's quite rare and enjoyable, can you believe it? Oh, and even if I don't like dull turn-based battle system, I still play the games for the story. Ever thought about that? Even if I don't like the gameplay and don't grind the entire game, I can at least enjoy what I'm seeing and witness the whole universe the developers wanted to portray in the game. Example: Final Fantasy VI. The battle system never really appealed to me, but I still completed the game because the story was amazing. By the way, isn't it story > gameplay for RPGs? I thought it was always that. Sure, gameplay is always a plus in my book, but since I don't grind in RPGs to make them a bit harder (since, you can't disagree with me on that, they're not the hardest games to finish eh?), I don't really care most of the time. o_O Final Fantasy XII's battle system was real-time, so even if I wanted to skip the battles, well... enemies are in the world map. It's already another big plus. I'm glad enemies are on the world map, because random encounters are just boring and lazy on the developers' part (not just talking about Final Fantasies by the way). |
I don't disagree at all, change isn't all bad, not at all...
But from my point of view, the FF12 battle system was NOT a natural progression & evolution of the traditionnal Final Fantasy system. It was an effort to "wooo" over MMORPG-ers while putting in a token effort to not-alienate the fans of the series that made the series what it was by loving the previous iterations.
It's no coincidence that if you were to poll players, a majority of the long time fans hated FF12 while people who never liked the series before thought it was a masterpiece.
It was kind of a stab in the face to all of us who have been playing (and paying) for final fantasy 1 thru 10 over and over since the 80s.











