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Forums - Gaming - CryEngine 3 showing 360parts vs ps3parts

Garnett said:
haxxiy said:
Garnett said:
haxxiy said:
MikeB said:

@ Baggins

I haven't looked but that "cartoony" look you always talk of with regards to the 360 visuals is actually HDR rendering (High dynamic range). It's something the PS3 is incapable of with AA at the same time. Something that the graphics chip on the 360 excells in.


The 360 is not capable of proper real FP16 HDR, only Halo 3 has this sacrificing rendering resolution and anti-aliasing. Games usually use a semi (FP10) HDR (sometimes referred to as MDR) technique only used by the console as a trade off.

Uncharted: Drake's Fortune (2007) for example provides full FP16 HDR together with anti-aliasing, but there's still was a lot of untapped potential according to the developers, so Uncharted 2 will probably push the PS3 hardware much better.

 

Just as a side note, I would like to add the PS3 is much better than the X360 at HDR. Many games like Far Cry 2, CoD 4 feature better lighting on PS3 while the X360 kinda struggles with similar effects.  See Halo 3 which runs at 1152x640 to keep with HDR while Killzone 2 features "controlled" HDR at 1920x1080 altogether with 2x temporal anti-aliasing. Only PS3 is capable of 128-bit precision full range HDR, much like Geforce 8 GPUs or later. Unlike many people think, Sony didn't just tap a Geforce 7800 onto the PS3 expecting things to work. There was a lot of development over it.

No killzone 2 runs at 720p not 1080p,get it right.

Killzone 2 natively runs at both 1080i and 720p.

1280x720x30 = 27.648 megapixels per sec displayed at screen.

1920x540x30 = 31.104 megapixels per sec displayed at screen.

Edge over 720p and still a huge advantage over 22.12 megapixels/sec on Halo 3. Comparison keeps valid. Sorry for not putting it on the right way.

540 that sounds more like it,Did you forget halo 3 can go up to 1080i?  Also Halo 3 is 640p

 

Every X360 game displays at 1080 through upscaling, not native rendering. It was a smart move from MS since they assured X360 to be compatible with older 1080i TVs. Many PS3 games would not recognize the resolution and display at 480p. Among those games who are compatible with 1080i/p on PS3 are MGS4, GTA IV and Oblivion.

 



 

 

 

 

 

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haxxiy said:
Jo21 said:
Garnett said:
haxxiy said:
MikeB said:

@ Baggins

I haven't looked but that "cartoony" look you always talk of with regards to the 360 visuals is actually HDR rendering (High dynamic range). It's something the PS3 is incapable of with AA at the same time. Something that the graphics chip on the 360 excells in.


The 360 is not capable of proper real FP16 HDR, only Halo 3 has this sacrificing rendering resolution and anti-aliasing. Games usually use a semi (FP10) HDR (sometimes referred to as MDR) technique only used by the console as a trade off.

Uncharted: Drake's Fortune (2007) for example provides full FP16 HDR together with anti-aliasing, but there's still was a lot of untapped potential according to the developers, so Uncharted 2 will probably push the PS3 hardware much better.

 

Just as a side note, I would like to add the PS3 is much better than the X360 at HDR. Many games like Far Cry 2, CoD 4 feature better lighting on PS3 while the X360 kinda struggles with similar effects.  See Halo 3 which runs at 1152x640 to keep with HDR while Killzone 2 features "controlled" HDR at 1920x1080 altogether with 2x temporal anti-aliasing. Only PS3 is capable of 128-bit precision full range HDR, much like Geforce 8 GPUs or later. Unlike many people think, Sony didn't just tap a Geforce 7800 onto the PS3 expecting things to work. There was a lot of development over it.

No killzone 2 runs at 720p not 1080p,get it right.

its more than 640p and thats mainly because 10mb isnt big enough to handle a 720p full antialiased, with HDR.

 

No, it is 640p for sure: http://www.bungie.net/News/content.aspx?type=topnews&cid=12821

Bungie itself said it.

And Halo 3 does not feature anti-aliasing of any kind, since 10MB was alreay too few to contain the double frame buffer the game uses.

 

I know Halo 3 is 640p i just said that.

And Halo 3 can have 4 player split screen with a huge draw distance which Killzone 2 does NOT do,so that means Halo 3 has the same resoultion as KZ2 with 4 players running off the same console while Killzone 2 only has to worrie about one player on the console.

 



awesome demo.. totally kicked ass.. we might see something of this caliber in the last few days of the ps3/360.. but yea next gen looks like it slipping further and further away (2012?).. thanx to the current economic crises, devs crying foul of rising costs.. I still see good potential in the current gen consoles n im sure someday ppl will look back on GOW2/KZ2 and go.. yea thats nice but...



Doubt is not a pleasant condition, but certainty is absurd.

owner of : atari 2600, commodore 64, NES,gameboy,atari lynx, genesis, saturn,neogeo,DC,PS2,GC,X360, Wii

5 THINGS I'd like to see before i knock out:

a. a AAA 3D sonic title

b. a nintendo developed game that has a "M rating"

c. redesgined PS controller

d. SEGA back in the console business

e. M$ out of the OS business

haxxiy said:
MikeB said:

@ Baggins

I haven't looked but that "cartoony" look you always talk of with regards to the 360 visuals is actually HDR rendering (High dynamic range). It's something the PS3 is incapable of with AA at the same time. Something that the graphics chip on the 360 excells in.


The 360 is not capable of proper real FP16 HDR, only Halo 3 has this sacrificing rendering resolution and anti-aliasing. Games usually use a semi (FP10) HDR (sometimes referred to as MDR) technique only used by the console as a trade off.

Uncharted: Drake's Fortune (2007) for example provides full FP16 HDR together with anti-aliasing, but there's still was a lot of untapped potential according to the developers, so Uncharted 2 will probably push the PS3 hardware much better.

 

Just as a side note, I would like to add the PS3 is much better than the X360 at HDR. Many games like Far Cry 2, CoD 4 feature better lighting on PS3 while the X360 kinda struggles with similar effects.  See Halo 3 which runs at 1152x640 to keep with HDR while Killzone 2 features "controlled" HDR at 1920x1080 altogether with 2x temporal anti-aliasing. Only PS3 is capable of 128-bit precision full range HDR, much like Geforce 8 GPUs or later. Unlike many people think, Sony didn't just tap a Geforce 7800 onto the PS3 expecting things to work. There was a lot of development over it.

 

 You just fabricated a big lie. HDR is awesome on the ATI GPU that sits in the X360. It's at least as good as the one in the PS3.



Baggins said:
forevercloud3000 said:

I still dont think this engine trumps KZ2's engine in all areas. For the most part I think KZ2 still looks better. Some of the physics, While they try to bring a sense of reality, dont look believable at all. Take the scene when the player shoots the tree and it falls sideways. The fall was weak and laggy. The explosion effect was cool. The best scenes came around 2:00 on, where is showed the waterfall and floral decor (during the PS3 side). I also really like the ground textures and so forth but let me remind you, KZ2 had equal to better ground textures as well.

And the gun that is shown in the vid is down right horrid looking. There is really no polygonal shape to it that exceeds cube shapings. It was very poorly implemented. The hand almost looks tacked on at the last minute. I am seriously thinking the creators cut some serious corners to make this engine appear to create an unseen level of graphics on console, when in reality this is little more then a glorified CG clips with a believable console running graphics. Mark my words, If any game in the future uses this engine we will see a sharp reduction of quality when implemented in a real game.

Yet the engine from what we have seen def looks good. Physics wise it is very believable and unmatched.

 

As far as PS3 vs 360 is concerned...

All bias aside, the PS3 version looks a tad better. Even though the video is mostly comprised of the 360 footage(weird for a comparison video, no?) the PS3 version still pulls a bit ahead in certain scenes. I noticed the difference in the water the most.

...Unbiased opinion.......hmmmmmmmmmmmmmmmmmmmm?

 

 

Am I right or am I wrong?



      

      

      

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Garnett said:
haxxiy said:
Jo21 said:
Garnett said:
haxxiy said:
MikeB said:

@ Baggins

I haven't looked but that "cartoony" look you always talk of with regards to the 360 visuals is actually HDR rendering (High dynamic range). It's something the PS3 is incapable of with AA at the same time. Something that the graphics chip on the 360 excells in.


The 360 is not capable of proper real FP16 HDR, only Halo 3 has this sacrificing rendering resolution and anti-aliasing. Games usually use a semi (FP10) HDR (sometimes referred to as MDR) technique only used by the console as a trade off.

Uncharted: Drake's Fortune (2007) for example provides full FP16 HDR together with anti-aliasing, but there's still was a lot of untapped potential according to the developers, so Uncharted 2 will probably push the PS3 hardware much better.

 

Just as a side note, I would like to add the PS3 is much better than the X360 at HDR. Many games like Far Cry 2, CoD 4 feature better lighting on PS3 while the X360 kinda struggles with similar effects.  See Halo 3 which runs at 1152x640 to keep with HDR while Killzone 2 features "controlled" HDR at 1920x1080 altogether with 2x temporal anti-aliasing. Only PS3 is capable of 128-bit precision full range HDR, much like Geforce 8 GPUs or later. Unlike many people think, Sony didn't just tap a Geforce 7800 onto the PS3 expecting things to work. There was a lot of development over it.

No killzone 2 runs at 720p not 1080p,get it right.

its more than 640p and thats mainly because 10mb isnt big enough to handle a 720p full antialiased, with HDR.

 

No, it is 640p for sure: http://www.bungie.net/News/content.aspx?type=topnews&cid=12821

Bungie itself said it.

And Halo 3 does not feature anti-aliasing of any kind, since 10MB was alreay too few to contain the double frame buffer the game uses.

 

I know Halo 3 is 640p i just said that.

And Halo 3 can have 4 player split screen with a huge draw distance which Killzone 2 does NOT do,so that means Halo 3 has the same resoultion as KZ2 with 4 players running off the same console while Killzone 2 only has to worrie about one player on the console.

 

killzone 2 doesn't have co op not because power, it can handle 32 players online like breeze!!!.

but rather kz2 doens't have a install it reads from the disc and x2 blu ray drive it's not fast enough, it create  a ghosting and players teleporting.

killzone 2 runs like butter.



Why call it CE3 when it's inferior to CE2?



 

That was breathtaking. Both versions look nearly identical.



Not a 360 fanboy, just a PS3 fanboy hater that likes putting them in their place ^.^

Jo21 said:

killzone 2 doesn't have co op not because power, it can handle 32 players online like breeze!!!.

but rather kz2 doens't have a install it reads from the disc and x2 blu ray drive it's not fast enough, it create  a ghosting and players teleporting.

killzone 2 runs like butter.

This is misleading, local multiplayer (split screen) is by far more demanding than online or lan multiplayer.

 



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@shinyuhadoken

not really in jungles X360 is blurry and less detailed.

here are the comparison shots:

just look at the grass and mountains in both version.youll see

http://www.eurogamer.pt/gallery.php?article_id=491444#anchor