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Forums - PC - PC largest single platform says PCGA

Khuutra said:
RTSes? Try Ogre Battle. It works just fine.

It's a given that if you are looking specifically for the PC experience that the PC is going to be your best bet, but that's not true for many people.

 

That's the thing. I don't want shitty FPSes, RTSes, or RPGs. I want somethign different. I want streetfighter, I want sports games (though I HATE all but like 2), I want something my PC doesn't have twice as good. I can't play old-school co-op on my PC at all, like Contra. Nor can I play Street Fighter or Smash Bros. That's why I say the current gen HD consoles are fucking it all up.

 

P.S. Don't even get me started on the whole multiplayer and additional content. PC annihilates ANY console in that department, and short of the consoles being computers they won't be able to compete.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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vlad I think that your perspective may be too narrow to have a proper conversation with. You're sticking to talking points without actually acknowledging anything I'm saying.



Khuutra said:
RTSes? Try Ogre Battle. It works just fine.

It's a given that if you are looking specifically for the PC experience that the PC is going to be your best bet, but that's not true for many people.

but that's his point...

and as far as I know what Halo Wars did different than others were the controls, and still sacrificed depth (as reviewers acknowledged). not saying it's not FUN or anything like that, but in the end it's the same Real-Time Strategy. and you said it yourself, Ogre Battle works fine. was it because it tried to copy the estabilished RTS formula? I don't think so.. 

@JaggedSac: vlad was talking about killing children.



the words above were backed by NUCLEAR WEAPONS!

Khuutra said:
vlad I think that your perspective may be too narrow to have a proper conversation with. You're sticking to talking points without actually acknowledging anything I'm saying.

 

Hold on let me rephrase then. I completely agree that people are shoe-horning PC games on consoles, and that they are completely ruinign said games. That said, the PCs are for one thing, and consoles for another, as I stated above. The problem arises from consoles trying to be PCs and completely half-assing the job. Well when you have a half-assed replica, you also have half-assed games, unless they are made exclusively for what the hardware is best at.

FPS, RTS, and certain type of RPGs, just aren't made for consoles.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

JaggedSac said:
vlad321 said:
Khuutra said:

In what way are standards lower?

Let's compare Deus Ex to Deus Ex: Invisible War. Deus Ex is by far one of the pinnacles of gaming, and even today I'd still consider it to be great (it came on the same DVD as Thief II, needless to say I keep that DVD under laser protection in a vault surrounded by sharks with lasers on their heads). Meanwhile Deus Ex 2 was far more shallow, and hoestly felt a lot more like a generic shoter than did the first one. All I have to say is Universal Ammunition, and that applies to the rest of the design choices made for Invisible War.

Also I don't know about you, but I missed the ability to kill everyone in Little Town in Fallout 3, or ability to prostitute myself for caps. You know, kind of how I used to do in FO2.

 

See, the whole thing is simplified from 1 to 2 (or 2 to 3 in FO's case). And the most recent example is Halo Wars. That RTS is qutie shitty and stupid. As an RTS it's a weak entry into a field with some very heavy players. At the same time people are praising it as amazing left and right. IMHO the game doesn't deserve a single point above a 7.0, and that's pushing it hoenstly.

 

I agree about Deus Ex, but for different reasons.  The developers were more than likely looking for more sales, not just on consoles, but on the pc as well.  Their decisions were more for widening the demographics that would be interested in the game, this should not only be contributed to the consoles, but to the increased development costs.

 

I have yet to finish Fallout 3, but I have yet to meet someone that I could not kill that was not integral to the storyline.  I just killed everyone in Tenpenny Tower just for the hell of it.  The ability to prostitute yourself is a minute point, as are all the other little removals of evil acts from 1 & 2.  Please stop using these 2D rpgs and compare them to fully realized 3D worlds.  The amount of time to create content for said games is like night and day.  And don't say NWN is a fully realized 3D world, because it is not.

 

Not sure what your point about Halo Wars is.  Do all RTS games have to fit the same mold?  Do they all have to offer the exact same gameplay?  Do they all have to make online matches be about who is the fastest clicker and macro user?  There is still strategy involved in the game.  Might not be the same strategies you would find in a pc rts, but there is strategy none the less.  To say otherwise is to be completely ridiculous.  And the end result in Halo Wars is that it is fun.  Which is what gaming is all about.  Consider it as an arcade rts.

 

You seem to have a distaste for games made specifically for a consoles controller.  Especially your distaste for FPS games.  I find the design of console shooters to be much more aligned with my tastes.  Especially in regards to online multiplayer.  Parties and matchmaking are something that I cannot live without now in my FPSs, which is one problem I have with L4D.  I am very capable of playing with both a keyboard and mouse as well as with dual analogs.  And since every one of my opponents is using the exact same input device as me on consoles, we are on a level playing field.

And it seems odd for someone who like pc fps games to find Goldeneye to be the best console fps.  There was hardly any Y axis in that game.

This is a discussion that is very interesting to me.

 

 

I'd just like to mention that Deus Ex 1 was ported to the PS2.



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That's very true, to both of you. Just in general.

The point is that I don't think it's impossible to get these to work, and it's not primarily the fault of the consoles when they don't. I enjoy console first person shooters because they really have started to come into their own in terms of design (though simultaneous PC releases tends to hurt the console-ness of many shooters, like Call of Duty). Same is true for RTSes - "depth" as we understand it has to be abandoned so that the game becomes more about tactics.

It takes very different design philosophies.

I guess my point is that it is unfair to point at consoles and say "they are what is ruining PC gaming".



Khuutra said:
That's very true, to both of you. Just in general.

The point is that I don't think it's impossible to get these to work, and it's not primarily the fault of the consoles when they don't. I enjoy console first person shooters because they really have started to come into their own in terms of design (though simultaneous PC releases tends to hurt the console-ness of many shooters, like Call of Duty). Same is true for RTSes - "depth" as we understand it has to be abandoned so that the game becomes more about tactics.

It takes very different design philosophies.

I guess my point is that it is unfair to point at consoles and say "they are what is ruining PC gaming".

 

Ok, RTS games have depth and tactics, Halo Wars' level of both is somewhere around Starcraft or Warcraft 2 even, in all honesty.And that there is the problem. Games are basically going backwards. The consoles had a huge start on things like Prince of Persia and other beat-em-up/action/platforming type games due to the amazing controllers. Same with the fighting and other such games.

 

@jaggedsac

I'm not even comparing the actual design, I'm comparing the depth of the 2d vs 3d. It's not that hard to switch "unkillable" to "killable" in a 3d environment, is it?



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:

 

Ok, RTS games have depth and tactics, Halo Wars' level of both is somewhere around Starcraft or Warcraft 2 even, in all honesty.And that there is the problem. Games are basically going backwards.

 

@jaggedsac

I'm not even comparing the actual design, I'm comparing the depth of the 2d vs 3d. It's not that hard to switch "unkillable" to "killable" in a 3d environment, is it?

It is probably a question of the difference in displaying a child getting killed in a fairly realistic 3D world, or an animated little sprite.  It is a little bit more difficult to give the go ahead from a management perspective when rendering these acts in a more detailed way.  Not saying a company would not do it, but it makes the decision a hell of a lot more difficult.

 



JaggedSac said:
vlad321 said:

 

Ok, RTS games have depth and tactics, Halo Wars' level of both is somewhere around Starcraft or Warcraft 2 even, in all honesty.And that there is the problem. Games are basically going backwards.

 

@jaggedsac

I'm not even comparing the actual design, I'm comparing the depth of the 2d vs 3d. It's not that hard to switch "unkillable" to "killable" in a 3d environment, is it?

It is probably a question of the difference in displaying a child getting killed in a fairly realistic 3D world, or an animated little sprite.  It is a little bit more difficult to give the go ahead from a management perspective when rendering these acts in a more detailed way.  Not saying a company would not do it, but it makes the decision a hell of a lot more difficult.

 

Back then Fallout 2 had fucking amazing graphics 2 and the chilredn were the most detailed shit you've ever seen!

 



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Man didn't Fallout 2 come out in 1999 or 1998?

The game was great but graphics were never, ever its strong suit.