By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JaggedSac said:
vlad321 said:

 

Ok, RTS games have depth and tactics, Halo Wars' level of both is somewhere around Starcraft or Warcraft 2 even, in all honesty.And that there is the problem. Games are basically going backwards.

 

@jaggedsac

I'm not even comparing the actual design, I'm comparing the depth of the 2d vs 3d. It's not that hard to switch "unkillable" to "killable" in a 3d environment, is it?

It is probably a question of the difference in displaying a child getting killed in a fairly realistic 3D world, or an animated little sprite.  It is a little bit more difficult to give the go ahead from a management perspective when rendering these acts in a more detailed way.  Not saying a company would not do it, but it makes the decision a hell of a lot more difficult.

 

Back then Fallout 2 had fucking amazing graphics 2 and the chilredn were the most detailed shit you've ever seen!

 



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835