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Khuutra said:
That's very true, to both of you. Just in general.

The point is that I don't think it's impossible to get these to work, and it's not primarily the fault of the consoles when they don't. I enjoy console first person shooters because they really have started to come into their own in terms of design (though simultaneous PC releases tends to hurt the console-ness of many shooters, like Call of Duty). Same is true for RTSes - "depth" as we understand it has to be abandoned so that the game becomes more about tactics.

It takes very different design philosophies.

I guess my point is that it is unfair to point at consoles and say "they are what is ruining PC gaming".

 

Ok, RTS games have depth and tactics, Halo Wars' level of both is somewhere around Starcraft or Warcraft 2 even, in all honesty.And that there is the problem. Games are basically going backwards. The consoles had a huge start on things like Prince of Persia and other beat-em-up/action/platforming type games due to the amazing controllers. Same with the fighting and other such games.

 

@jaggedsac

I'm not even comparing the actual design, I'm comparing the depth of the 2d vs 3d. It's not that hard to switch "unkillable" to "killable" in a 3d environment, is it?



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835