By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Kizuna OVER 100 monsters on screen?

You guys realize that an "enemy" can be a single quad (two triangles), with a texture on it, yeah?

Lots of games use that kind of mechanism as a level-of-detail system. If its off in the distance, its often hard to tell if its a real animated character, or just a 3D sprite.

Even Lair (PS3 dragons & armies game) used this kind of LoD mechanism to have "thousands" of guys in the playing area, and even visible, at once.  The PS2 Kessen series had similar mechanisms.  All this implies is that the authors of Kizuna were clever about their LoD system -- it doesn't say anything about the Wii in general.

That said, I am really looking forward to this game!



 

Around the Network

I think Spartan total warrior had tons of enemies at once and their bodies didnt dissapear, but i guess thats because they all have a low poly count (you can easily tell)



the 100 quets sound more exciting than the 100 enemies on screen



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

@Procrastinato - I wasn't sure on the type of mechanism that could be used to achieve it, but I'm like you it sounds like somethin' that definitely can peak my interest.

@woopah - What if they could do both! =O



The Interweb is about overreaction, this is what makes it great!

...Imagine how boring the interweb would be if everyone thought logically?

It's usually called imposters. Also used on distant folliage/trees.



Proud member of the Sonic Support Squad.

Around the Network
senortaco said:


"...The game boasts a battle system that allows over 100 monsters to appear on the screen at once.

At 10 frames per second.



Procrastinato said:

You guys realize that an "enemy" can be a single quad (two triangles), with a texture on it, yeah?

Lots of games use that kind of mechanism as a level-of-detail system. If its off in the distance, its often hard to tell if its a real animated character, or just a 3D sprite.

Even Lair (PS3 dragons & armies game) used this kind of LoD mechanism to have "thousands" of guys in the playing area, and even visible, at once.  The PS2 Kessen series had similar mechanisms.  All this implies is that the authors of Kizuna were clever about their LoD system -- it doesn't say anything about the Wii in general.

That said, I am really looking forward to this game!

 

Good post.

IMO, programmers should be using clever tricks like these to scale up the scope of their games, rather than relying on raw power to do the scaling for them.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Words Of Wisdom said:
senortaco said:


"...The game boasts a battle system that allows over 100 monsters to appear on the screen at once.

At 10 frames per second.

 

Rogue Squadron II, a launch game on GC, boasted over 100 ships on screen at once with a few drops below 60 fps.  I'd like to think the Wii could do at least the same without dropping to 10 fps.



The rEVOLution is not being televised

Words Of Wisdom said:
senortaco said:


"...The game boasts a battle system that allows over 100 monsters to appear on the screen at once.

At 10 frames per second.

To be fair, Kingdom Hearts 2 had a sequence where you had to fight hundreds of Armored Knights, although they rush to you in batches. The enemies in the background are imposters, and only become polygonal when they jump towards you. The execution is very impressive, and is no different from commercials where they display masses of people in one shot.



Proud member of the Sonic Support Squad.

one of spinoff game from Warriors orochi series on ps2 had 6400 enemies on screen so?