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Procrastinato said:

You guys realize that an "enemy" can be a single quad (two triangles), with a texture on it, yeah?

Lots of games use that kind of mechanism as a level-of-detail system. If its off in the distance, its often hard to tell if its a real animated character, or just a 3D sprite.

Even Lair (PS3 dragons & armies game) used this kind of LoD mechanism to have "thousands" of guys in the playing area, and even visible, at once.  The PS2 Kessen series had similar mechanisms.  All this implies is that the authors of Kizuna were clever about their LoD system -- it doesn't say anything about the Wii in general.

That said, I am really looking forward to this game!

 

Good post.

IMO, programmers should be using clever tricks like these to scale up the scope of their games, rather than relying on raw power to do the scaling for them.



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