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Forums - Nintendo - Kizuna OVER 100 monsters on screen?


"...The game boasts a battle system that allows over 100 monsters to appear on the screen at once. Kizuna makes use of the Wii nunchuck and remote for what Jaleco calls an "easy-operating battle system."

 

http://www.gamasutra.com/php-bin/news_index.php?story=22804

 

I guess that Kizuna site update with all the monsters on screen wasn't just for show. Now I must as...IF Jaleco can pull this off effectively...Why couldn't Capcom with DR:CTYD? =/



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Gamecube allowed 128 hahaha. Not a big of a deal.



 

 

 

 

 

haxxiy said:
Gamecube allowed 128 hahaha. Not a big of a deal.

 

Really? In what game?



The Interweb is about overreaction, this is what makes it great!

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Mario 128 tech demo, star wars rogue squadron 3, RE4 possibly matches the polly count of both when 20+ characters on screen, and F-Zero had up to 30 at rock steady 60fps.



 

 

 

 

 

haxxiy said:
Mario 128 tech demo, star wars rogue squadron 3, RE4 possibly matches the polly count of both when 20+ characters on screen, and F-Zero had up to 30 at rock steady 60fps.

 

Thats why I'm saying if it can pull it off 100 enemies at say 60fps steady, maybe 30 or better...Why couldn't DR?



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Because the RE4 engine didn't fit the Wii at all? Dunno... wasn't RE4:Wii itself actually the port of the PS2 version of the game?



 

 

 

 

 

some nice info on that site, maybe the other games jaleco have coming are for wii too.

EDIT: Also this was interesting, when asked if the game could come to America: "Unfortunately, I can't tell you yet, but wait for it"



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haxxiy said:
Because the RE4 engine didn't fit the Wii at all? Dunno... wasn't RE4:Wii itself actually the port of the PS2 version of the game?

 

Idk, but it had all the extra content that the PS2 version had, so probably. That explains a bit, lol.

...But, as far as Kizuna goes it sounds like, for a company that was on the verge of disolve, they're trying to put alot into the game. Definitely want to see gameplay footage, I need a jRPG fix...haven't gotten it since Tales of Symphonia, lol.



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griffinA said:

some nice info on that site, maybe the other games jaleco have coming are for wii too.

EDIT: Also this was interesting, when asked if the game could come to America: "Unfortunately, I can't tell you yet, but wait for it"

 

Yeah, I picked up on that...I thought orginally that it was suppose too that XSEED were thinking about bring it over... Ugh who knows.



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senortaco said:
haxxiy said:
Because the RE4 engine didn't fit the Wii at all? Dunno... wasn't RE4:Wii itself actually the port of the PS2 version of the game?

 

Idk, but it had all the extra content that the PS2 version had, so probably. That explains a bit, lol.

...But, as far as Kizuna goes it sounds like, for a company that was on the verge of disolve, they're trying to put alot into the game. Definitely want to see gameplay footage, I need a jRPG fix...haven't gotten it since Tales of Symphonia, lol.

 

It is the gamecube for the source materiel and engine, all of the meshes, textures, and lighting are gamecube, but the ps2 content was simply added on,

anyway RE4 handled around 20 enemies, you can watch a video on youtube that gets the count to 23, it wasn't designed around handling huge enemy counts, and they probably just shoe horned the design to work



I HAVE A DOUBLE DRAGON CAB IN MY KITCHEN!!!!!!

NOW A PUNISHER CAB!!!!!!!!!!!!!